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path: root/OpenSim/Region/CoreModules/Avatar/Attachments (follow)
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* Don't try to save a NPCs attachment states on NPC deleteMelanie2012-01-071-0/+8
* Fix a regression that causes data from the attachments module to fail loadingMelanie2011-12-101-14/+6
* Merge branch 'master' into careminsterMelanie2011-12-091-0/+2
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| * Add commented log lines to FetchInventoryDescendents2 path for future use.Justin Clark-Casey (justincc)2011-12-091-0/+2
* | Merge branch 'master' into bigmergeMelanie2011-11-061-0/+9
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| * Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
* | Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmergeMelanie2011-10-251-1/+1
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| * remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-151-1/+1
* | Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmergeMelanie2011-10-251-4/+1
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| * factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-151-4/+1
* | Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmergeMelanie2011-10-122-399/+398
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| * Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2011-10-042-361/+375
* | Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmergeMelanie2011-10-112-95/+73
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| * Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-032-95/+73
* | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmergeMelanie2011-10-111-4/+3
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| * Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-5/+4
* | Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmergeMelanie2011-10-111-4/+54
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| * Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)2011-09-301-3/+53
* | Fix a rather stupid VS warning "The operation overflows at compile time in ch...Tom2011-09-141-3/+3
* | Bring us up to date.Tom2011-09-142-231/+314
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| * Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2011-09-131-0/+32
| * Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)2011-09-131-11/+0
| * remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)2011-09-131-6/+4
| * Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-131-1/+1
| * minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)2011-09-131-36/+33
| * Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-42/+77
| * Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-3/+14
| * Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-121-175/+207
| * Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-081-3/+7
| * refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)2011-09-061-14/+19
| * rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)2011-09-061-3/+3
| * In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)2011-09-061-0/+8
| * Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-11/+2
| * get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)2011-09-061-28/+0
| * Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-062-6/+3
* | Merge fixes, and fix the buildTom2011-09-141-9/+5
* | Resolve merge commits, stage 1Tom2011-09-042-124/+663
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| * Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-28/+48
| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-6/+0
| * move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-0/+10
| * Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-312-17/+12
| * remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)2011-08-301-1/+1
| * minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-301-1/+0
| * refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+18
| * refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+38
| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-302-16/+12
| * Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-302-6/+20
| * Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-272-24/+21
| * refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)2011-08-271-4/+4
| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-272-16/+15