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My fork of OpenSim for IG and DG, called SledjChisl.
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*
Guard against inventory get failures.
Diva Canto
2012-09-22
1
-0
/
+3
*
Correctly override and call base OpenSimTestCase.SetUp() method in GridConnec...
Justin Clark-Casey (justincc)
2012-09-19
1
-2
/
+2
*
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2012-08-20
1
-1
/
+1
*
Fix scripted detach of temp attachments
Melanie
2012-08-20
1
-6
/
+2
*
As per lindn spec, disable detach and drop for temp attachments
Melanie
2012-08-14
1
-0
/
+8
*
Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
2012-08-14
2
-17
/
+30
*
Remove bad using statement in AttachmentsModuleTests.
Justin Clark-Casey (justincc)
2012-07-24
1
-2
/
+1
*
extend regression TestRezScriptedAttachmentFromInventory() to check actual st...
Justin Clark-Casey (justincc)
2012-07-24
1
-3
/
+19
*
extend regression TestDetachScriptedAttachementToInventory() to check correct...
Justin Clark-Casey (justincc)
2012-07-24
1
-3
/
+25
*
Change attachment handling to remove object from the scene first as per
Melanie
2012-07-23
1
-29
/
+59
*
Fix the order of operations on detach. The object must always be serialized
Melanie
2012-07-20
1
-6
/
+10
*
Restore update of inventory item on derez/logout. This is necessary to updat...
Justin Clark-Casey (justincc)
2012-07-17
1
-1
/
+6
*
Stop sending the viewer an inventory create message if a known attachment ite...
Justin Clark-Casey (justincc)
2012-07-17
1
-4
/
+1
*
Allow XEngine StartDelay to be configured in the [XEngine] config section.
Justin Clark-Casey (justincc)
2012-07-11
1
-1
/
+2
*
Add regression TestDetachScriptedAttachmentToInventory()
Justin Clark-Casey (justincc)
2012-07-11
2
-20
/
+127
*
Add regression TestRezScriptedAttachmentsFromInventory() though this currentl...
Justin Clark-Casey (justincc)
2012-07-11
1
-1
/
+26
*
When an attachment is detached to inv or derezzed, stop the scripts, update t...
Justin Clark-Casey (justincc)
2012-07-10
1
-6
/
+14
*
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
2012-07-09
2
-1
/
+40
*
minor: Remove some wrong comments in attachments regression tests
Justin Clark-Casey (justincc)
2012-07-06
1
-2
/
+0
*
Add assert to attachment regression tests to check that number of objects in ...
Justin Clark-Casey (justincc)
2012-07-06
1
-0
/
+14
*
refactor: extract method UpdateUserInventoryWithAttachment() from AttachObjec...
Justin Clark-Casey (justincc)
2012-07-06
1
-29
/
+38
*
Add OSSL function osForceAttachToAvatarFromInventory()
Justin Clark-Casey (justincc)
2012-07-05
1
-1
/
+1
*
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG direct...
Justin Clark-Casey (justincc)
2012-06-28
2
-40
/
+45
*
Rather than iterating through all SOGs in the scene looking for the one that ...
Justin Clark-Casey (justincc)
2012-06-28
1
-24
/
+17
*
Remove code that tried to delete an attachment back to inventory if RezSingle...
Justin Clark-Casey (justincc)
2012-06-28
1
-6
/
+1
*
refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...
Justin Clark-Casey (justincc)
2012-06-27
1
-0
/
+50
*
Automatically disable log4net before each regression test so that logging is ...
Justin Clark-Casey (justincc)
2012-06-27
1
-3
/
+1
*
refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of loca...
Justin Clark-Casey (justincc)
2012-06-26
1
-40
/
+26
*
refactor: Use local attachment module variables instead of global m_attMod.
Justin Clark-Casey (justincc)
2012-06-26
1
-11
/
+10
*
refactor: make m_presence a local variable in all AttachmentsModuleTests sinc...
Justin Clark-Casey (justincc)
2012-06-26
1
-26
/
+25
*
Add regression test to check that attachments in source region are deleting w...
Justin Clark-Casey (justincc)
2012-06-26
1
-18
/
+115
*
When attachments are being saved and deleted for a closing root agent, delete...
Justin Clark-Casey (justincc)
2012-06-25
1
-12
/
+21
*
In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment...
Justin Clark-Casey (justincc)
2012-06-25
1
-1
/
+1
*
Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAtt...
Justin Clark-Casey (justincc)
2012-06-22
1
-10
/
+0
*
refactor AttachmentsModule tests to use a common method for standard attachme...
Justin Clark-Casey (justincc)
2012-06-22
1
-70
/
+69
*
Add regression test for updating attachment position
Justin Clark-Casey (justincc)
2012-06-22
1
-0
/
+30
*
correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsM...
Justin Clark-Casey (justincc)
2012-06-14
1
-1
/
+2
*
Fix a bug where scene objects attached as HUDs through scripts would not disa...
Justin Clark-Casey (justincc)
2012-06-14
1
-0
/
+13
*
Resolve some mono compiler warnings.
Justin Clark-Casey (justincc)
2012-05-25
1
-2
/
+0
*
Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not ...
Justin Clark-Casey (justincc)
2012-05-23
1
-1
/
+1
*
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
2012-05-23
2
-137
/
+82
*
Fire the scripting changed event with CHANGED_OWNER when an object that has c...
Justin Clark-Casey (justincc)
2012-05-05
1
-9
/
+9
*
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
2012-04-27
1
-1
/
+1
*
Comment out some debug ATTACHMENTS log messages for now.
Justin Clark-Casey (justincc)
2012-04-25
1
-15
/
+14
*
Minor improvements to logging
Oren Hurvitz
2012-04-24
1
-1
/
+3
*
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
2
-12
/
+13
*
Prevent a changed attachment that has been saved from being saved again.
Melanie
2012-02-01
1
-0
/
+1
*
Straighten out some attachment mess. Don't save attachment states for HG
Melanie
2012-02-01
1
-11
/
+8
*
Don't try to save a NPCs attachment states on NPC delete
Melanie
2012-01-07
1
-0
/
+8
*
Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
2011-12-09
1
-0
/
+2
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