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path: root/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs (follow)
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* remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-151-1/+1
* factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-151-4/+1
* Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2011-10-041-360/+374
* Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-90/+68
* Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-5/+4
* Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)2011-09-301-3/+53
* Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)2011-09-131-11/+0
* remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)2011-09-131-6/+4
* Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-131-1/+1
* minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)2011-09-131-36/+33
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-42/+77
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-3/+14
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-121-175/+207
* refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)2011-09-061-14/+19
* rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)2011-09-061-3/+3
* Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-11/+2
* get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)2011-09-061-28/+0
* Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-061-6/+2
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-28/+48
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-6/+0
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-0/+10
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-12/+7
* remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)2011-08-301-1/+1
* minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-301-1/+0
* refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+18
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+38
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-11/+10
* Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-301-2/+10
* Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-271-21/+21
* refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)2011-08-271-4/+4
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-7/+6
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-10/+5
* refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2011-08-261-1/+29
* refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2011-08-261-9/+10
* refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)2011-08-261-7/+18
* Downgrade warning about not saving unchanged attachment to debug instead, and...Justin Clark-Casey (justincc)2011-08-261-1/+4
* Fix a very recent regression from llAttachToAvatar() fix where I accidentally...Justin Clark-Casey (justincc)2011-08-261-5/+1
* Remove forcing of phantom on ground attached objects - attachments can be bot...Justin Clark-Casey (justincc)2011-08-241-2/+0
* Make objects attached from the ground phantomJustin Clark-Casey (justincc)2011-08-241-0/+2
* return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)2011-08-241-8/+4
* refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)2011-08-241-2/+100
* refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-1/+1
* add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2011-08-241-1/+1
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-10/+25
* rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)2011-08-231-6/+5
* If an object failed to attach due to an exception, then try and detach it fro...Justin Clark-Casey (justincc)2011-08-231-1/+2
* If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)2011-08-221-55/+80
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+2
* comment out noisy attachments loggingJustin Clark-Casey (justincc)2011-08-171-5/+5
* Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-171-2/+2