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path: root/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs (follow)
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* Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
* As per lindn spec, disable detach and drop for temp attachmentsMelanie2012-08-141-0/+8
* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-141-14/+27
* Change attachment handling to remove object from the scene first as perMelanie2012-07-231-29/+59
* Fix the order of operations on detach. The object must always be serializedMelanie2012-07-201-6/+10
* Restore update of inventory item on derez/logout. This is necessary to updat...Justin Clark-Casey (justincc)2012-07-171-1/+6
* Stop sending the viewer an inventory create message if a known attachment ite...Justin Clark-Casey (justincc)2012-07-171-4/+1
* Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-111-5/+11
* When an attachment is detached to inv or derezzed, stop the scripts, update t...Justin Clark-Casey (justincc)2012-07-101-6/+14
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-0/+9
* refactor: extract method UpdateUserInventoryWithAttachment() from AttachObjec...Justin Clark-Casey (justincc)2012-07-061-29/+38
* Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG direct...Justin Clark-Casey (justincc)2012-06-281-37/+41
* Rather than iterating through all SOGs in the scene looking for the one that ...Justin Clark-Casey (justincc)2012-06-281-24/+17
* Remove code that tried to delete an attachment back to inventory if RezSingle...Justin Clark-Casey (justincc)2012-06-281-6/+1
* refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...Justin Clark-Casey (justincc)2012-06-271-0/+50
* When attachments are being saved and deleted for a closing root agent, delete...Justin Clark-Casey (justincc)2012-06-251-12/+21
* In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment...Justin Clark-Casey (justincc)2012-06-251-1/+1
* Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAtt...Justin Clark-Casey (justincc)2012-06-221-10/+0
* correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsM...Justin Clark-Casey (justincc)2012-06-141-1/+2
* Fix a bug where scene objects attached as HUDs through scripts would not disa...Justin Clark-Casey (justincc)2012-06-141-0/+13
* Resolve some mono compiler warnings.Justin Clark-Casey (justincc)2012-05-251-2/+0
* Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not ...Justin Clark-Casey (justincc)2012-05-231-1/+1
* Fix bug where an avatar that had an object they owned attached through llAtta...Justin Clark-Casey (justincc)2012-05-231-135/+71
* Fire the scripting changed event with CHANGED_OWNER when an object that has c...Justin Clark-Casey (justincc)2012-05-051-9/+9
* Comment out some debug ATTACHMENTS log messages for now.Justin Clark-Casey (justincc)2012-04-251-15/+14
* Minor improvements to loggingOren Hurvitz2012-04-241-1/+3
* Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-10/+10
* Prevent a changed attachment that has been saved from being saved again.Melanie2012-02-011-0/+1
* Straighten out some attachment mess. Don't save attachment states for HGMelanie2012-02-011-11/+8
* Don't try to save a NPCs attachment states on NPC deleteMelanie2012-01-071-0/+8
* Add commented log lines to FetchInventoryDescendents2 path for future use.Justin Clark-Casey (justincc)2011-12-091-0/+2
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
* remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-151-1/+1
* factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-151-4/+1
* Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2011-10-041-360/+374
* Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-90/+68
* Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-5/+4
* Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)2011-09-301-3/+53
* Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)2011-09-131-11/+0
* remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)2011-09-131-6/+4
* Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-131-1/+1
* minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)2011-09-131-36/+33
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-42/+77
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-3/+14
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-121-175/+207
* refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)2011-09-061-14/+19
* rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)2011-09-061-3/+3
* Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-061-11/+2
* get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)2011-09-061-28/+0
* Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-061-6/+2