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* Merge branch 'master' into careminsterMelanie2012-01-281-1/+1
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| * Remove IClientAPI from the money module. It was only used to pass in theMelanie2012-01-281-1/+1
| | | | | | | | agent id anyway
* | Merge branch 'master' into careminsterMelanie2012-01-061-11/+24
|\ \ | |/ | | | | | | Conflicts: OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
| * Improve "j2k decode" command to tell us how many layers and components were ↵Justin Clark-Casey (justincc)2012-01-051-5/+16
| | | | | | | | decoded, instead of just success/failure
| * Add a "j2k decode" region console command that allows a manual request for a ↵Justin Clark-Casey (justincc)2012-01-051-8/+10
| | | | | | | | | | | | JPEG2000 decode of an asset For debugging purposes.
* | Merge branch 'master' into careminsterMelanie2012-01-051-0/+4
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * Minor formatting changes and commented out log lines for future debugging of ↵Justin Clark-Casey (justincc)2012-01-041-0/+4
| | | | | | | | image manager (udp texture fetch). No significant functional changes.
* | Merge branch 'master' into careminsterMelanie2012-01-021-0/+3
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs OpenSim/Services/Interfaces/IUserAccountService.cs
| * Adding commented out log messages and some minor formatting for future bug ↵Justin Clark-Casey (justincc)2012-01-021-0/+3
| | | | | | | | hunting. No functional changes.
* | Merge branch 'master' into bigmergeMelanie2011-11-141-2/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-141-2/+0
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* | Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmergeMelanie2011-10-113-98/+238
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
| * Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-233-82/+238
| | | | | | | | | | | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-051-256/+0
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| * Moved several cap-based-service-providing modules from where they were into ↵Diva Canto2011-04-301-255/+0
| | | | | | | | a newly created CoreModules/Caps. Not all.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-301-4/+5
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| * Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-281-4/+5
| | | | | | | | | | | | Addresses http://opensimulator.org/mantis/view.php?id=5444 Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct. This did not effect scripts.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-071-1/+26
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| * Fixed Caps handlers leakDiva Canto2011-02-051-1/+0
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| * One more diagnosis command:Diva Canto2011-02-051-1/+27
| | | | | | | | show caps
* | Add a "useCached" parameter to GetUserAccount. Add a function to Scene to ↵Tom2011-01-261-6/+1
| | | | | | | | get the user flags. It has to be here due to access restrictions :/
* | Add userFlags check to isBanned. This checks bans against DenyAnonymous and ↵Tom2011-01-261-1/+7
| | | | | | | | DenyMinors. Note that the ban doesn't actually work yet due to some stuff mel's working on .
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-01-231-6/+6
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| * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-01-211-2/+2
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| * implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)2011-01-211-200/+0
| | | | | | | | | | | | | | | | | | the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
| * minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)2011-01-201-2/+2
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| * remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)2011-01-201-2/+2
| | | | | | | | client stack uses modules in the same way that scene does - through their interfaces
| * Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2011-01-201-0/+200
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-251-80/+14
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| * One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto2010-12-241-80/+14
| | | | | | | | so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-241-35/+49
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| * Hopefully this fixes all prim inventory issues. No more abort, no more ↵Diva Canto2010-12-231-35/+49
| | | | | | | | | | | | keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added. This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-234-866/+0
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-12-231-6/+5
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| * | Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto2010-12-234-866/+0
| | | | | | | | | | | | which now lives entirely in LindenUDP space.
* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-231-6/+5
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| * | Put back a commented section of code. With some viewers, object inventoryMelanie2010-12-231-6/+5
| |/ | | | | | | transfers just don't start without it. Observed my Nebadon and yours truly.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-231-16/+42
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| * Added a counter to NewFiles in Xfers to account for simultaneous object ↵Diva Canto2010-12-221-16/+42
| | | | | | | | inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-211-4/+66
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| * * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-4/+66
| | | | | | | | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
| * Simplify updating of agent inventory assets. Make newly created asset IDsMelanie2010-12-041-19/+6
| | | | | | | | random rather than using IDs known by the client ahead of time.
| * Convert the agent asset transactions module to a new style module.Melanie2010-12-043-168/+156
| | | | | | | | | | | | | | Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
* | Cowardly refuse to keep running when no application plugins are loaded.Melanie2010-12-072-3/+21
| | | | | | | | Prevents empty instances from hanging around when Mono.Addins messes up
* | Monitor the UUIDs used to create and update wearable assets. Reject any changedMelanie2010-12-042-0/+125
| | | | | | | | | | | | | | texture that is not present in the user's inventory full perm. This will prevent "UUID snatching", a copybot-type of attack that can cause clothing makers to be forced to destroy and replace legit items in order to invalidate the copies.
* | Simplify updating of agent inventory assets. Make newly created asset IDsMelanie2010-12-041-19/+6
| | | | | | | | random rather than using IDs known by the client ahead of time.
* | Convert the agent asset transactions module to a new style module.Melanie2010-12-043-168/+156
|/ | | | | | | Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-3/+1
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Unit test breakage fix.Diva Canto2010-08-201-3/+3
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* Fixes mantis #4870.Diva Canto2010-07-141-1/+7
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