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authorMelanie2010-12-04 05:01:44 +0100
committerMelanie2010-12-04 05:01:44 +0100
commitf41dfbabc8e31ed9e38e50cdfa9963ac05b1648c (patch)
treee22fe4ab70970a9dd5bc03e372ec7bcf5637bfa7 /OpenSim/Region/CoreModules/Agent
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Simplify updating of agent inventory assets. Make newly created asset IDs
random rather than using IDs known by the client ahead of time.
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent')
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs25
1 files changed, 6 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 0af113a..c66a4ea 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -149,10 +149,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
149 149
150 if (asset != null) 150 if (asset != null)
151 { 151 {
152 m_log.DebugFormat( 152 asset.FullID = UUID.Random();
153 "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
154 item.Name, part.Name, transactionID);
155
156 asset.Name = item.Name; 153 asset.Name = item.Name;
157 asset.Description = item.Description; 154 asset.Description = item.Description;
158 asset.Type = (sbyte)item.Type; 155 asset.Type = (sbyte)item.Type;
@@ -170,20 +167,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
170 { 167 {
171 if (XferUploaders.ContainsKey(transactionID)) 168 if (XferUploaders.ContainsKey(transactionID))
172 { 169 {
173 UUID assetID = UUID.Combine(transactionID, 170 AssetBase asset = GetTransactionAsset(transactionID);
174 remoteClient.SecureSessionId);
175
176 AssetBase asset = m_Scene.AssetService.Get(
177 assetID.ToString());
178
179 if (asset == null)
180 {
181 asset = GetTransactionAsset(transactionID);
182 }
183 171
184 if (asset != null && asset.FullID == assetID) 172 if (asset != null)
185 { 173 {
186 // Assets never get updated, new ones get created
187 asset.FullID = UUID.Random(); 174 asset.FullID = UUID.Random();
188 asset.Name = item.Name; 175 asset.Name = item.Name;
189 asset.Description = item.Description; 176 asset.Description = item.Description;
@@ -191,10 +178,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
191 item.AssetID = asset.FullID; 178 item.AssetID = asset.FullID;
192 179
193 m_Scene.AssetService.Store(asset); 180 m_Scene.AssetService.Store(asset);
194 }
195 181
196 IInventoryService invService = m_Scene.InventoryService; 182 IInventoryService invService = m_Scene.InventoryService;
197 invService.UpdateItem(item); 183 invService.UpdateItem(item);
184 }
198 } 185 }
199 } 186 }
200 } 187 }