aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Agent (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Cowardly refuse to keep running when no application plugins are loaded.Melanie2010-12-072-3/+21
| | | | Prevents empty instances from hanging around when Mono.Addins messes up
* Monitor the UUIDs used to create and update wearable assets. Reject any changedMelanie2010-12-042-0/+125
| | | | | | | texture that is not present in the user's inventory full perm. This will prevent "UUID snatching", a copybot-type of attack that can cause clothing makers to be forced to destroy and replace legit items in order to invalidate the copies.
* Simplify updating of agent inventory assets. Make newly created asset IDsMelanie2010-12-041-19/+6
| | | | random rather than using IDs known by the client ahead of time.
* Convert the agent asset transactions module to a new style module.Melanie2010-12-043-168/+156
| | | | | | | Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-3/+1
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Unit test breakage fix.Diva Canto2010-08-201-3/+3
|
* Fixes mantis #4870.Diva Canto2010-07-141-1/+7
|
* Clean up IMoneyModule and adjust the other modules to the changesMelanie Thielker2010-07-021-1/+1
|
* Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-151-1/+1
|
* Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2010-04-191-0/+3
| | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
* Add config option for switching between CSJ2K and BuggyJPEG.Melanie2010-03-081-3/+9
|
* * Added code to support either CSJ2K or OpenJPEG texture decoding. Currently ↵John Hurliman2010-03-071-20/+33
| | | | hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option
* Changed asset CreatorID to a stringJohn Hurliman2010-02-222-2/+2
|
* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-222-2/+2
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Merge branch 'master' into presence-refactorMelanie2010-02-153-229/+8
|\
| * minor: remove completely commented out and unused classJustin Clark-Casey (justincc)2010-02-121-226/+0
| |
| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-122-3/+8
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-296-126/+47
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Updates all IRegionModules to the new style region modules.Revolution2010-01-236-47/+126
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto2010-01-151-1188/+0
| | | | | | | | objects too.
* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-0/+1188
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-113-3/+3
| |
* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-2/+2
|/ | | | | * HG is seriously broken here * Compiles. Untested.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-092-8/+4
|\
| * Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-052-8/+4
| | | | | | | | unknown asset type, and log an error if it ever does happen
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-091-2/+2
|/
* Thank you, RemedyTomm, for an update to your previous patch. Garbage-collectMelanie2009-10-261-2/+21
| | | | the transfers that never happen.
* Thank you, RemedyTomm, for a patch to handle Xfer requests being droppedMelanie2009-10-261-2/+24
| | | | before the file data to be transfered is ready.
* Reverting the deletion of files related to texture sending until we figure ↵John Hurliman2009-10-204-0/+866
| | | | out exactly what is and isn't needed
* * Removing cruft left over from the conversion to the new texture sending ↵John Hurliman2009-10-205-1046/+0
| | | | | | and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-2/+2
|\
| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-2/+2
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Merge branch 'master' into diva-texturesMelanie2009-10-023-7/+7
|\ \ | |/ |/|
| * Formatting cleanup.Jeff Ames2009-10-014-8/+8
| |
* | * Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2009-10-011-1/+0
| | | | | | | | | | * Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
* | Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-301-528/+160
| | | | | | | | | | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
* | Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie2009-09-301-68/+168
| | | | | | | | | | | | ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
* | Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-301-168/+68
|/ | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* Add a slow cache cleaner thread. By default, the thread starts a cleanupMelanie2009-08-291-7/+47
| | | | | | sweep every 10 minutes. If any texture data is older than 12 hours, it is regenerated and the memory cache is refreshed. After each decode, the thread delays for 5 seconds.
* the beginning of some changes to the decode cache to address concerns aboutMelanie2009-08-291-9/+30
| | | | system load. This commit effectively disables expiration.
* Make the j2kDecodeCache expire after 50 minutes (configurable). Alse allowsMelanie2009-08-291-4/+24
| | | | | | setting the path for it. This commit introduces NEW DEFAULT BEHAVIOR. To retain the old behavior (eternal cache) you will need to change your OpenSim.ini and set the timeout to 0.
* Added GetAssetPermissions. Few last bugs nixed. This is ready for testing.Diva Canto2009-08-131-2/+6
|
* Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto2009-08-131-1/+3
|
* Redirected all calls to CachedUserProfile methods to the inventory service. ↵Diva Canto2009-08-122-58/+40
| | | | Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
* Fixes a race condition in EQ processing that was making EQs pop up again ↵Diva Canto2009-08-111-1/+1
| | | | | | upon client close. Commented remote call on GetSystemFolders again, so that it's not live yet.
* Replace the Replaceable modules nameMelanie2009-08-101-1/+1
|
* remove some more mono compiler warningsJustin Clark-Casey2009-08-051-6/+6
|
* * Remove some mono compiler warningsJustin Clark-Casey2009-08-051-15/+14
|
* * Remove and comment out old and unneeded parts of the old TextureDownload ↵Teravus Ovares2009-07-302-48/+39
| | | | | | | | | and UserTextureDownloadService modules. * These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!) * Thread Reduction! * Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load.
* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-251-1/+2
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html