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* fix a info messageUbitUmarov2019-11-181-1/+1
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* handle confirmXfer syncUbitUmarov2019-06-131-3/+3
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* delay timeout a bitUbitUmarov2019-06-131-2/+2
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* minor cleanupUbitUmarov2019-06-131-45/+39
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* test...UbitUmarov2019-06-121-4/+2
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* add a lockUbitUmarov2019-06-121-16/+15
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* still a few more changes to lludp Xfer download for lost udp caseUbitUmarov2019-06-121-9/+10
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* a few more changes to lludp Xfer downloadUbitUmarov2019-06-111-15/+22
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* a few more changes to lludp Xfer downloadUbitUmarov2019-06-101-15/+27
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* test...UbitUmarov2019-06-091-5/+4
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* reduce some useless array copiesUbitUmarov2019-06-091-20/+6
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* fix typoUbitUmarov2017-07-281-3/+3
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* partial mantis 8219; on creating or updating items (animationsets, ↵UbitUmarov2017-07-281-50/+70
| | | | wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
* fix IClientIPEndpoint broken by justin long ago.. but stop using itUbitUmarov2017-05-221-2/+2
| | | | | except on SceneBanner, later it my be also removed from there and everywhere
* Refactor asset handling as per Ubit's suggestionMelanie Thielker2017-02-011-2/+2
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* Make negative asset caching actually workMelanie Thielker2017-01-301-1/+2
| | | | | | Also fixes some merge artefacts in HGAssetBroker where cached assets were requested but not actually used and completely squelch a materials debug message because there is nothing the user can do to fix it anyway.
* Restructure god level and permissionsMelanie Thielker2017-01-061-1/+1
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-056-17/+17
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* Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache ↵Melanie Thielker2016-12-291-3/+3
| | | | is long gone.
* why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
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* dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
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* reduce xfer burst if we are busyUbitUmarov2016-07-111-3/+7
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* change Xfermanager file sendingUbitUmarov2016-07-101-98/+192
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* kick Xfermanager from heartbeat and expires files based on its timmingUbitUmarov2016-07-091-9/+57
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* add a simple files expire to Xfer to catch some that never got a request ↵UbitUmarov2016-07-091-7/+25
| | | | (opened xfers also need a timeout) (not pretty code, but should not have heavy use)
* Allow default permissions from the viewer to be applied to uploaded objects.Melanie Thielker2016-04-291-1/+1
| | | | Make inventory items reflect coorect permissions immediately unstead of after relog
* add default eyes to default wearables, and revert previus bad commitUbitUmarov2015-12-041-2/+1
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* add other Eyes asset id to xferupload defaultsUbitUmarov2015-12-041-2/+4
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* fix a more few typosUbitUmarov2015-12-011-2/+2
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* fix a few typosUbitUmarov2015-11-301-3/+2
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* add a few more known texture IDsUbitUmarov2015-11-301-5/+15
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* revert validating Library textures. Those need to be on a grid assets or ↵UbitUmarov2015-09-121-14/+0
| | | | will not work anyway
* try to validate textures from library folderUbitUmarov2015-09-121-0/+14
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* send a reply on UpdateInventoryItem with the transactionID viewer sent. ↵UbitUmarov2015-09-121-1/+3
| | | | Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
* put back diva's cache with her recent fix but also avoid duplicated ↵UbitUmarov2015-09-111-10/+25
| | | | InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
* seems to compile ( tests comented out)UbitUmarov2015-09-021-3/+1
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* bad merge?UbitUmarov2015-09-014-24/+225
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| * Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
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| * Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
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| * Add a sample use for the validationMelanie Thielker2014-09-251-0/+16
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| * Extend upload verification to all upload pathsMelanie Thielker2014-09-251-0/+2
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| * Merge branch 'master' into careminsterMelanie2013-11-031-0/+9
| |\ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ Merge branch 'master' into careminsterMelanie2013-08-071-1/+1
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | | Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-241-2/+3
| | | | | | | | | | | | | | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
| * | | Merge branch 'avination' into careminsterMelanie2013-03-031-4/+9
| |\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
| | * | | Reinstate uploading temporary texturesMelanie2013-02-271-4/+4
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| | * | | Try to update inventory items when there is a valid asset - may fix temp ↵Melanie2013-02-271-0/+5
| | | | | | | | | | | | | | | | | | | | textures
| | * | | Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-271-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid.
| * | | | Merge branch 'master' into careminsterMelanie2013-02-151-1/+1
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * \ \ \ \ Merge branch 'master' into careminsterMelanie2013-01-311-8/+10
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs