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| * | create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-192-14/+56
| | | | | | | | | | | | check scene prim size limits.
| * | coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-192-204/+255
| | | | | | | | | | | | | | | | | | assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
| * | Add booleans to control whether we actually crete inventory itemsMelanie2012-09-181-2/+4
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| * | ***TEST*** still bad... create inventory itens for model textures and ↵UbitUmarov2012-09-181-7/+76
| | | | | | | | | | | | meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
| * | add some locks to GetTextureModuleUbitUmarov2012-09-171-10/+13
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| * | on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov2012-09-171-8/+23
| | | | | | | | | | | | meshs. (some prims can have same mesh)
| * | make sure client still has money at uploadUbitUmarov2012-09-171-0/+16
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| * | same cleanupUbitUmarov2012-09-171-38/+41
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| * | removed broken fee compressionUbitUmarov2012-09-171-15/+1
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| * | let mesh model estimator work even without money module, so otherUbitUmarov2012-09-171-22/+22
| | | | | | | | | | | | estimations can work
| * | Make use of mesh cost functionsUbitUmarov2012-09-172-24/+13
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| * | missing file for suport of mesh upload costUbitUmarov2012-09-171-0/+596
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* | | Merge branch 'avination' into careminsterMelanie2012-09-164-428/+400
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
| * | Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie2012-09-141-44/+179
| | | | | | | | | | | | at any time and to drop requests for avatars n longer in the scene
| * | Allow some more connections to try to ease lag.Melanie2012-09-141-1/+3
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| * | Add a logger so the prior commit will workMelanie2012-09-121-0/+3
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| * | Stop expiry timer when upload is complete. Log if timeout is reached.Melanie2012-09-121-0/+2
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| * | Add a timer to time out upload caps handlers that are not used.Melanie2012-09-121-0/+12
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| * | Add a missing brace, remove a useless temp variable, enable charging.Melanie2012-09-111-6/+3
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| * | report mesh upload costs ( fake values)UbitUmarov2012-09-111-2/+46
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| * | let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov2012-09-111-0/+1
| | | | | | | | | | | | NewAgentInventoryRequest know about mesh (does nothing with it still)
| * | Removing the variable prica handler again. It's never called, was misnamed andMelanie2012-09-111-332/+0
| | | | | | | | | | | | probably never worked past the mesh beta.
| * | Re-add the module and fix a typoMelanie2012-09-111-0/+332
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| * | Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie2012-09-111-332/+0
| | | | | | | | | | | | which is the name actually used in viewer code.
| * | Add cost calculation suppor tto the VariablePrice one as wellMelanie2012-09-112-9/+44
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| * | Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie2012-09-111-0/+296
| | | | | | | | | | | | | | | | | | It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e.
| * | Add the option to have variable costing for uploadsMelanie2012-09-111-7/+44
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| * | Remove the unused NewFileAgentInventoryVariablePrice module.Melanie2012-09-111-296/+0
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| * | Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie2012-09-111-81/+117
| | | | | | | | | | | | leverage the Poll Service without blocking it's workers.
* | | Merge branch 'master' into careminsterMelanie2012-09-161-1/+1
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs OpenSim/Region/Framework/Scenes/EventManager.cs
| * | Added unit tests for multi-region OARsOren Hurvitz2012-09-141-1/+1
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* | | Merge branch 'avination' into careminsterMelanie2012-09-103-23/+87
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| * | Remove commented codeMelanie2012-09-101-11/+0
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| * | webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov2012-09-101-11/+32
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| * | llClientView: try to have only one thread per client processingUbitUmarov2012-09-081-4/+49
| | | | | | | | | | | | RegionHandleRequests. (code assumes packet handle is called async as it is not)
| * | bug fixUbitUmarov2012-09-041-4/+6
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| * | a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-042-2/+9
| | | | | | | | | | | | flight. FS 4.2.2 does not.
* | | Merge branch 'master' into careminsterMelanie2012-08-311-1/+1
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | Replace SendBannedUserList with Avination's version. Untested in core. Not ↵Melanie2012-08-311-25/+32
| | | | | | | | | | | | even test compiled.
* | | Merge branch 'avination' into careminsterMelanie2012-08-312-60/+230
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| * | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-301-0/+1
| | | | | | | | | | | | movement lag.
| * | Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie2012-08-291-2/+8
| | | | | | | | | | | | Also fix semaphore excetion caused by enqueueing while dequque is taking place.
| * | Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie2012-08-291-9/+9
| | | | | | | | | | | | | | | This also causes the initial AgentUpdate to be rejected because our processing is asynchronous.
| * | Add a queue with two priority levels. This is a drop in replacement forMelanie2012-08-281-2/+111
| | | | | | | | | | | | the BlockingQueue from OMV, but allows two priorities.
| * | Remove debug spamMelanie2012-08-241-2/+2
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| * | Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie2012-08-241-49/+103
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* | | Merge branch 'master' into careminsterMelanie2012-08-233-9/+8
|\ \ \ | |/ / |/| / | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/IClientAPI.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-202-6/+10
| | | | | | | | | | | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
| * Fix llDialog responses so that they can be heard throughout the region. This ↵Melanie2012-08-191-1/+1
| | | | | | | | now conforms to the behaviour in SL.
| * Actually add the moduleMelanie2012-08-141-0/+234
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