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author | Melanie | 2012-09-11 17:55:33 +0200 |
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committer | Melanie | 2012-09-11 17:55:33 +0200 |
commit | 757a669924db1a68ed75640816c8b9d32a6146e1 (patch) | |
tree | 7ae54568ab4c078ec90b853215fbed8aa0dbab86 /OpenSim/Region/ClientStack | |
parent | Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice (diff) | |
download | opensim-SC-757a669924db1a68ed75640816c8b9d32a6146e1.zip opensim-SC-757a669924db1a68ed75640816c8b9d32a6146e1.tar.gz opensim-SC-757a669924db1a68ed75640816c8b9d32a6146e1.tar.bz2 opensim-SC-757a669924db1a68ed75640816c8b9d32a6146e1.tar.xz |
Re-add the module and fix a typo
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs | 332 |
1 files changed, 332 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs new file mode 100644 index 0000000..423ad58 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/NewAgentInventoryVariablePriceModule.cs | |||
@@ -0,0 +1,332 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | |||
48 | namespace OpenSim.Region.ClientStack.Linden | ||
49 | { | ||
50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
51 | public class NewAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
52 | { | ||
53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | private Scene m_scene; | ||
56 | // private IAssetService m_assetService; | ||
57 | private bool m_dumpAssetsToFile = false; | ||
58 | private bool m_enabled = true; | ||
59 | private int m_levelUpload = 0; | ||
60 | |||
61 | #region IRegionModuleBase Members | ||
62 | |||
63 | |||
64 | public Type ReplaceableInterface | ||
65 | { | ||
66 | get { return null; } | ||
67 | } | ||
68 | |||
69 | public void Initialise(IConfigSource source) | ||
70 | { | ||
71 | IConfig meshConfig = source.Configs["Mesh"]; | ||
72 | if (meshConfig == null) | ||
73 | return; | ||
74 | |||
75 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
76 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
77 | } | ||
78 | |||
79 | public void AddRegion(Scene pScene) | ||
80 | { | ||
81 | m_scene = pScene; | ||
82 | } | ||
83 | |||
84 | public void RemoveRegion(Scene scene) | ||
85 | { | ||
86 | |||
87 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
88 | m_scene = null; | ||
89 | } | ||
90 | |||
91 | public void RegionLoaded(Scene scene) | ||
92 | { | ||
93 | |||
94 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
95 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
96 | } | ||
97 | |||
98 | #endregion | ||
99 | |||
100 | |||
101 | #region IRegionModule Members | ||
102 | |||
103 | |||
104 | |||
105 | public void Close() { } | ||
106 | |||
107 | public string Name { get { return "NewAgentInventoryVariablePriceModule"; } } | ||
108 | |||
109 | |||
110 | public void RegisterCaps(UUID agentID, Caps caps) | ||
111 | { | ||
112 | if(!m_enabled) | ||
113 | return; | ||
114 | |||
115 | UUID capID = UUID.Random(); | ||
116 | |||
117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
118 | caps.RegisterHandler( | ||
119 | "NewAgentInventoryVariablePrice", | ||
120 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
121 | "POST", | ||
122 | "/CAPS/" + capID.ToString(), | ||
123 | req => NewAgentInventoryRequest(req, agentID), | ||
124 | "NewAgentInventoryVariablePrice", | ||
125 | agentID.ToString())); | ||
126 | } | ||
127 | |||
128 | #endregion | ||
129 | |||
130 | private delegate void UploadWithCostCompleteDelegate(string assetName, | ||
131 | string assetDescription, UUID assetID, UUID inventoryItem, | ||
132 | UUID parentFolder, byte[] data, string inventoryType, | ||
133 | string assetType, uint cost); | ||
134 | |||
135 | private class AssetUploaderWithCost : AssetUploader | ||
136 | { | ||
137 | private uint m_cost; | ||
138 | |||
139 | public event UploadWithCostCompleteDelegate OnUpLoad; | ||
140 | |||
141 | public AssetUploaderWithCost(string assetName, string description, UUID assetID, | ||
142 | UUID inventoryItem, UUID parentFolderID, string invType, string assetType, | ||
143 | string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : | ||
144 | base(assetName, description, assetID, inventoryItem, parentFolderID, | ||
145 | invType, assetType, path, httpServer, dumpAssetsToFile) | ||
146 | { | ||
147 | m_cost = cost; | ||
148 | |||
149 | base.OnUpLoad += UploadCompleteHandler; | ||
150 | } | ||
151 | |||
152 | private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
153 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
154 | string assetType) | ||
155 | { | ||
156 | OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, | ||
157 | data, inventoryType, assetType, m_cost); | ||
158 | } | ||
159 | } | ||
160 | |||
161 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
162 | { | ||
163 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
164 | // you need to be aware of this | ||
165 | |||
166 | //if (llsdRequest.asset_type == "texture" || | ||
167 | // llsdRequest.asset_type == "animation" || | ||
168 | // llsdRequest.asset_type == "sound") | ||
169 | // { | ||
170 | // check user level | ||
171 | |||
172 | uint cost = 0; | ||
173 | |||
174 | ScenePresence avatar = null; | ||
175 | IClientAPI client = null; | ||
176 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
177 | |||
178 | if (avatar != null) | ||
179 | { | ||
180 | client = avatar.ControllingClient; | ||
181 | |||
182 | if (avatar.UserLevel < m_levelUpload) | ||
183 | { | ||
184 | if (client != null) | ||
185 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
186 | |||
187 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
188 | errorResponse.rsvp = ""; | ||
189 | errorResponse.state = "error"; | ||
190 | return errorResponse; | ||
191 | } | ||
192 | } | ||
193 | |||
194 | // check funds | ||
195 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
196 | |||
197 | if (mm != null) | ||
198 | { | ||
199 | // XPTO: Calculate cost here | ||
200 | cost = (uint)mm.UploadCharge; | ||
201 | |||
202 | if (!mm.UploadCovered(agentID, (int)cost)) | ||
203 | { | ||
204 | if (client != null) | ||
205 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
206 | |||
207 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
208 | errorResponse.rsvp = ""; | ||
209 | errorResponse.state = "error"; | ||
210 | return errorResponse; | ||
211 | } | ||
212 | } | ||
213 | |||
214 | // } | ||
215 | |||
216 | string assetName = llsdRequest.name; | ||
217 | string assetDes = llsdRequest.description; | ||
218 | string capsBase = "/CAPS/NewAgentInventoryVariablePrice/"; | ||
219 | UUID newAsset = UUID.Random(); | ||
220 | UUID newInvItem = UUID.Random(); | ||
221 | UUID parentFolder = llsdRequest.folder_id; | ||
222 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
223 | |||
224 | AssetUploaderWithCost uploader = | ||
225 | new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
226 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile, cost); | ||
227 | |||
228 | MainServer.Instance.AddStreamHandler( | ||
229 | new BinaryStreamHandler( | ||
230 | "POST", | ||
231 | capsBase + uploaderPath, | ||
232 | uploader.uploaderCaps, | ||
233 | "NewAgentInventoryVariablePrice", | ||
234 | agentID.ToString())); | ||
235 | |||
236 | string protocol = "http://"; | ||
237 | |||
238 | if (MainServer.Instance.UseSSL) | ||
239 | protocol = "https://"; | ||
240 | |||
241 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
242 | uploaderPath; | ||
243 | |||
244 | |||
245 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
246 | |||
247 | uploadResponse.rsvp = uploaderURL; | ||
248 | uploadResponse.state = "upload"; | ||
249 | uploadResponse.resource_cost = 0; | ||
250 | uploadResponse.upload_price = 0; | ||
251 | |||
252 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
253 | |||
254 | delegate( | ||
255 | string passetName, string passetDescription, UUID passetID, | ||
256 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
257 | string passetType, uint pcost) | ||
258 | { | ||
259 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
260 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
261 | passetType,agentID, pcost); | ||
262 | }; | ||
263 | |||
264 | return uploadResponse; | ||
265 | } | ||
266 | |||
267 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
268 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
269 | string assetType,UUID AgentID, uint cost) | ||
270 | { | ||
271 | // m_log.DebugFormat( | ||
272 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
273 | |||
274 | sbyte assType = 0; | ||
275 | sbyte inType = 0; | ||
276 | |||
277 | if (inventoryType == "sound") | ||
278 | { | ||
279 | inType = 1; | ||
280 | assType = 1; | ||
281 | } | ||
282 | else if (inventoryType == "animation") | ||
283 | { | ||
284 | inType = 19; | ||
285 | assType = 20; | ||
286 | } | ||
287 | else if (inventoryType == "wearable") | ||
288 | { | ||
289 | inType = 18; | ||
290 | switch (assetType) | ||
291 | { | ||
292 | case "bodypart": | ||
293 | assType = 13; | ||
294 | break; | ||
295 | case "clothing": | ||
296 | assType = 5; | ||
297 | break; | ||
298 | } | ||
299 | } | ||
300 | else if (inventoryType == "mesh") | ||
301 | { | ||
302 | inType = (sbyte)InventoryType.Mesh; | ||
303 | assType = (sbyte)AssetType.Mesh; | ||
304 | } | ||
305 | |||
306 | AssetBase asset; | ||
307 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
308 | asset.Data = data; | ||
309 | |||
310 | if (m_scene.AssetService != null) | ||
311 | m_scene.AssetService.Store(asset); | ||
312 | |||
313 | InventoryItemBase item = new InventoryItemBase(); | ||
314 | item.Owner = AgentID; | ||
315 | item.CreatorId = AgentID.ToString(); | ||
316 | item.ID = inventoryItem; | ||
317 | item.AssetID = asset.FullID; | ||
318 | item.Description = assetDescription; | ||
319 | item.Name = assetName; | ||
320 | item.AssetType = assType; | ||
321 | item.InvType = inType; | ||
322 | item.Folder = parentFolder; | ||
323 | item.CurrentPermissions | ||
324 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
325 | item.BasePermissions = (uint)PermissionMask.All; | ||
326 | item.EveryOnePermissions = 0; | ||
327 | item.NextPermissions = (uint)PermissionMask.All; | ||
328 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
329 | m_scene.AddUploadedInventoryItem(AgentID, item, cost); | ||
330 | } | ||
331 | } | ||
332 | } | ||