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* add a few more...UbitUmarov2017-07-251-2/+11
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* add missing session ID verificationUbitUmarov2017-07-251-0/+3
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* SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov2017-07-101-4/+26
| | | | ordered dequeue of the updates
* a few more changes on entities updatesUbitUmarov2017-07-101-14/+16
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* bug fixUbitUmarov2017-06-291-0/+23
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* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-281-3/+2
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* revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov2017-06-192-80/+46
| | | | on some code paths. Clean a bit get mesh and get texture throttle
* some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov2017-06-141-57/+8
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* coment out tests that now depend on active thread poolUbitUmarov2017-06-131-1/+2
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* change llclient async udp packets processing. Removed the shared Jobengine ↵UbitUmarov2017-06-132-11/+15
| | | | that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
* hope gc does remove a little dic and contentsUbitUmarov2017-06-131-5/+3
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* dont let time go backUbitUmarov2017-06-131-7/+31
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* udp is not tcp. If mono versions have bronke udp sento, better update, also ↵UbitUmarov2017-06-133-5/+27
| | | | having 300 threads because object select is not funny
* remove excessive notion of paralelismUbitUmarov2017-06-132-23/+5
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* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-092-6/+23
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* change child agents close control; disablesimulator is not a caps event messageUbitUmarov2017-05-312-4/+4
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* remove the option to store baked textures on assets service, thats suicide ↵UbitUmarov2017-05-311-153/+2
| | | | use xbakes
* mono is a total crapUbitUmarov2017-05-291-5/+0
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* cleanup util.cs get dnsUbitUmarov2017-05-291-1/+1
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* add temporary debug msgsUbitUmarov2017-05-291-0/+5
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* make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog ↵UbitUmarov2017-05-263-6/+5
| | | | timeout)
* minor changesUbitUmarov2017-05-252-4/+10
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* make a few more threads background onesUbitUmarov2017-05-251-1/+1
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* make some threads background onesUbitUmarov2017-05-252-2/+2
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* remove use of libomv BlockingQueueUbitUmarov2017-05-252-5/+5
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* fix IClientIPEndpoint broken by justin long ago.. but stop using itUbitUmarov2017-05-221-1/+1
| | | | | except on SceneBanner, later it my be also removed from there and everywhere
* fix remote requests for dwell, so dwell module still calledUbitUmarov2017-05-141-5/+1
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* fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov2017-05-141-1/+1
| | | | Resolution is 2.5min aprox.
* avoid a null refUbitUmarov2017-05-111-2/+2
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* let StreamReader be in using statementsUbitUmarov2017-05-071-2/+3
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* do the same in the cases we are just moving parts around and not changing ↵UbitUmarov2017-05-041-1/+1
| | | | their caches (ie their taskInventory)
* move mesh pbs creation code out of mesh upload code into to ↵UbitUmarov2017-04-251-71/+14
| | | | PrimitiveBaseShape.cs
* cosmetics on mesh upload encoding of number of faces on pbs shape. Use ↵UbitUmarov2017-04-251-23/+36
| | | | opensim shape enums in place of libovm for coerence, add a few coments.
* finish encoding number of mesh faces in pbs shape on new meshs upload, and ↵UbitUmarov2017-04-252-23/+27
| | | | *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
* several changes for osTeleportObjectUbitUmarov2017-04-151-2/+12
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* add functions to send entity updates imediatly, except for avatars (or now) ↵UbitUmarov2017-04-141-8/+56
| | | | they should be use to bypass normal delayed updates, for debug
* fix the meaning of objectDuplicate[OnRay]() flags parameter but still not ↵UbitUmarov2017-01-191-3/+3
| | | | using it
* Permissions module: GenerateClientFlags() no need to keep looking for the ↵UbitUmarov2017-01-171-55/+55
| | | | same part several times; fix locked mask in GetObjectPermissions()
* add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2017-01-172-5/+6
| | | | missing on objects changes, but remove the aggregation on check paths, so all can be tested.
* change GenerateClientFlags(...) to work with a scenepresence; make use of ↵UbitUmarov2017-01-111-9/+14
| | | | the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-071-1/+1
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* replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov2017-01-071-1/+1
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* Remove a red ink error on shutdown. Harmless message since shutting down anywayMelanie Thielker2017-01-071-1/+7
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* Restructure god level and permissionsMelanie Thielker2017-01-062-2/+2
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-0535-477/+477
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* a few changes to Gods ( ie administrators) controlUbitUmarov2017-01-051-22/+26
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* forgot one gc.collect wait for finalizersUbitUmarov2016-12-291-1/+5
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* Remove obsolete config option "EventQueue". It's been always on for ages!Melanie Thielker2016-12-201-2/+1
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* set pbs shape acording to mesh number of (material) facesUbitUmarov2016-12-151-19/+25
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* Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2016-12-132-4/+15
| | | | | Instead, handle the port being 0 as "any port" and assign a random port for regions in that case.