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* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-071-1/+1
* replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov2017-01-071-1/+1
* Remove a red ink error on shutdown. Harmless message since shutting down anywayMelanie Thielker2017-01-071-1/+7
* Restructure god level and permissionsMelanie Thielker2017-01-062-2/+2
* Massive tab and trailing space cleanupMelanie Thielker2017-01-0535-477/+477
* a few changes to Gods ( ie administrators) controlUbitUmarov2017-01-051-22/+26
* forgot one gc.collect wait for finalizersUbitUmarov2016-12-291-1/+5
* Remove obsolete config option "EventQueue". It's been always on for ages!Melanie Thielker2016-12-201-2/+1
* set pbs shape acording to mesh number of (material) facesUbitUmarov2016-12-151-19/+25
* Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2016-12-132-4/+15
* Make sure sims on Linux can be restarted without waiting on a 2 mintue socket...Melanie Thielker2016-12-131-5/+7
* Rename charterMember to membershipType to show what it actually is.Melanie Thielker2016-12-121-2/+2
* change caps Sethome fail error reportUbitUmarov2016-12-071-1/+1
* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-042-0/+3
* a few changes to new GetDisplaynames and friendsUbitUmarov2016-12-041-9/+15
* replace GetDisplaynames by a handler really usable as a client cap. Most capa...UbitUmarov2016-12-042-143/+84
* do a GC collect on last client exitUbitUmarov2016-12-011-4/+2
* Remove unused integer vars from LLClientViewAliciaRaven2016-12-011-2/+0
* remove 2 more null refs i added to release memoryUbitUmarov2016-11-261-2/+2
* fix maturity on parcelInfoUbitUmarov2016-11-231-4/+3
* full change ServiceThrottleModule. Let it still service RegionHandleRequest a...UbitUmarov2016-11-221-48/+4
* remove something VS decided to addUbitUmarov2016-11-211-1/+0
* work around some warningsUbitUmarov2016-11-214-9/+21
* revert more object references removal on clients close because 2 many code pa...UbitUmarov2016-11-202-6/+1
* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-201-1/+0
* give up on OutPacket drop condition on closingUbitUmarov2016-11-201-1/+3
* change OutPacket drop conditionUbitUmarov2016-11-191-1/+9
* remove some potencial null refs i did add in last days :(UbitUmarov2016-11-192-5/+6
* avoid a null ref. (needs better way)UbitUmarov2016-11-181-0/+6
* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-181-11/+7
* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
* put back skip of first drip callUbitUmarov2016-11-181-1/+1
* explicitly remove some references, and other useless changesUbitUmarov2016-11-173-89/+102
* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-1/+6
* minor change to getdisplaynames cap urlUbitUmarov2016-11-161-4/+3
* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-2/+6
* on Select use again the priority queues to send ObjectProperties, including p...UbitUmarov2016-11-101-2/+31
* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-092-128/+10
* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
* avoid a null ref, few changes to udp updates sendUbitUmarov2016-11-052-47/+15
* some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2016-11-051-1/+1
* disable bad/broken throttle optionsUbitUmarov2016-11-051-3/+8
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-021-1/+0
* viewer crash bug fix: fis the udp packets split of SendEstateList() large lis...UbitUmarov2016-10-241-71/+58
* bug fix: let ALL avatar controls have a repeat rate controled by viewer (so a...UbitUmarov2016-10-151-1/+1
* bug fix: We can't filter out any of the avatar controls relative to movement,...UbitUmarov2016-10-151-4/+5
* dont let ignored AgentUpdates change their throttles. Apply respective moveme...UbitUmarov2016-10-051-44/+43
* fix caching of wind and cloud packets in the case of several regions on a ins...UbitUmarov2016-09-231-43/+44