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* UnAckedBytes are in KBUbitUmarov2019-03-191-0/+1
* add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov2019-03-191-2/+2
* lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov2019-03-181-18/+73
* also fix the ThrottleOutPacketTypeUbitUmarov2019-03-181-8/+8
* oopsUbitUmarov2019-03-181-2/+4
* lludp GenericMessage encondingUbitUmarov2019-03-181-22/+132
* lludp ImprovedInstantMessage encondingUbitUmarov2019-03-181-22/+93
* lludp ChatFromSimulator enconding; some simplificationUbitUmarov2019-03-182-32/+87
* lludp AgentMovementComplete encondingUbitUmarov2019-03-181-28/+36
* stop sending some useless small packetsUbitUmarov2019-03-171-4/+22
* remove redundant codeUbitUmarov2019-03-173-19/+6
* lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov2019-03-171-26/+73
* lludp: direct encode AvatarAppearanceUbitUmarov2019-03-171-22/+39
* lludp: direct encode CoarseLocationUpdateUbitUmarov2019-03-161-25/+40
* lludp: direct encode rest of send terseupdatesUbitUmarov2019-03-161-228/+23
* bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov2019-03-161-33/+85
* lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...UbitUmarov2019-03-161-38/+117
* minor cleanupUbitUmarov2019-03-152-32/+2
* lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2019-03-152-172/+90
* lludp direct encode object Properties update packetsUbitUmarov2019-03-141-128/+199
* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimroot2019-03-1110-576/+1605
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| * lludp: direct encode terrain patchs packetsUbitUmarov2019-03-101-5/+81
| * lludp fix max packet size on ack appendsUbitUmarov2019-03-101-1/+2
| * do not send animated attachments to viewers that do not support them.UbitUmarov2019-03-091-1/+6
| * ooops bad zeroencode flagUbitUmarov2019-03-081-1/+1
| * just direct encode avatar animation alsoUbitUmarov2019-03-081-0/+74
| * agent animation object ids are only for self avatarUbitUmarov2019-03-081-10/+40
| * well let trees have special state and grass data block again.UbitUmarov2019-03-071-4/+3
| * grass even moreUbitUmarov2019-03-071-7/+38
| * vegetation is specialUbitUmarov2019-03-071-28/+71
| * make use of direct object update encodingUbitUmarov2019-03-071-23/+88
| * don't send irrelevant dataUbitUmarov2019-03-071-25/+36
| * fix packet typeUbitUmarov2019-03-061-1/+5
| * llupd add direct encode, with inline zeroencode, of objects update ( code pat...UbitUmarov2019-03-062-34/+227
| * lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2019-03-062-37/+356
| * llupd direct encode object updates for agents; let terse updates be zeroencod...UbitUmarov2019-03-052-109/+212
| * remove lludp throttle texture rate cannibal option. That rate is used by http...UbitUmarov2019-03-052-23/+0
| * OOOPPPSSSUbitUmarov2019-03-031-2/+2
| * direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-021-30/+63
| * put back assetViewer cap code, to allow viewers testing. It is disabled at Op...UbitUmarov2019-03-011-8/+6
| * Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-273-17/+37
| * direct encode terseupdatesUbitUmarov2019-02-274-37/+207
| * avoid packet split on terseupdatesUbitUmarov2019-02-261-30/+76
| * issues with udp buffers pool on heavy loadUbitUmarov2019-02-264-42/+53
| * buffers in pool have no data, better mk that clearUbitUmarov2019-02-261-0/+1
| * fix UDPBuffersPoolCount value (readable with stats show clientstackUbitUmarov2019-02-261-2/+1
| * zero decode using a buffer from the poolUbitUmarov2019-02-251-6/+14
| * removed a redundant function; try to make a particular vi coder happy about r...UbitUmarov2019-02-252-23/+7
| * change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov2019-02-256-323/+156
| * estate kick now just kill user connection if on same region. The teleport hom...UbitUmarov2019-02-201-9/+4