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My fork of OpenSim for IG and DG, called SledjChisl.
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ClientStack
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LindenUDP
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OpenSimUDPBase.cs
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*
- Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in t...
unknown
2009-11-15
1
-0
/
+18
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2009-11-09
1
-2
/
+2
*
* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
2009-10-21
1
-9
/
+0
*
Allow the LLUDP server to run in either synchronous or asynchronous mode with...
John Hurliman
2009-10-14
1
-5
/
+23
*
* Minimized the number of times textures are pulled off the priority queue
John Hurliman
2009-10-14
1
-2
/
+13
*
* Changed the "Packet exceeded buffer size" log line to debug and include the...
John Hurliman
2009-10-09
1
-7
/
+4
*
Slow down the packet receiving code again after new reports of thread storms.
Melanie
2009-10-09
1
-4
/
+8
*
* Added a lock object for the write functions in LLUDPClientCollection (immut...
John Hurliman
2009-10-09
1
-192
/
+111
*
Putting the lock back in TryGetValue.
Diva Canto
2009-10-08
1
-340
/
+340
*
Fork UDPBase from libOMV into opensim
Melanie
2009-10-08
1
-0
/
+340