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path: root/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs (follow)
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* Minor packet ordering fixCasperW2009-11-211-1/+0
* Improved avatar responsiveness.CasperW2009-11-211-11/+13
* - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in t...unknown2009-11-151-2/+22
* Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-051-0/+111
* Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie2009-11-041-4/+7
* Add some length to the backet buffer for packet sending so oversizeMelanie2009-11-041-1/+1
* Make the default and max RTO configurable int he linden client stackMelanie2009-10-301-1/+7
* * Disables automatic packet splitting on AvatarGroupsReply packets. This pack...John Hurliman2009-10-301-2/+2
* * Moving parcel media and avatar update packets from the unthrottled category...John Hurliman2009-10-301-4/+8
* * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-301-4/+4
* * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-291-2/+2
* Modified visibilities of properties and methods. This is so that SL client ba...Mikko Pallari2009-10-281-5/+5
* Experimental test to rate limit the incoming packet handler and try to always...John Hurliman2009-10-271-0/+8
* Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman2009-10-261-7/+7
* * Switched all operations on the list of clients that could be either sync or...John Hurliman2009-10-261-2/+2
* Changed UseCircuitCode handling to be synchronous or asynchronous depending o...John Hurliman2009-10-261-10/+21
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-251-2/+2
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman2009-10-231-1/+5
* Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...John Hurliman2009-10-231-0/+24
* Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman2009-10-231-1/+1
* * Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2009-10-231-0/+3
* Commented out noisy debugging about resent packets (normal) and agents settin...John Hurliman2009-10-231-1/+1
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman2009-10-221-8/+11
* * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-211-4/+0
* * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman2009-10-211-4/+0
* * Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman2009-10-211-26/+59
* Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman2009-10-211-6/+3
* * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman2009-10-211-8/+39
* * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-211-98/+45
* Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman2009-10-211-28/+70
* * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-201-0/+2
* * Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2009-10-201-63/+53
* Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman2009-10-201-45/+59
* * Optimized sending of terrain dataJohn Hurliman2009-10-191-9/+14
* * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-191-7/+12
* * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman2009-10-181-2/+2
* * Big performance increase in loading prims from the region database with MySQLJohn Hurliman2009-10-181-15/+36
* Wrapped the contents of the IncomingPacketHandler loop in a try/catch statementJohn Hurliman2009-10-171-2/+9
* Prevent oversized packets from crashing the LLUDP server. It will now print a...John Hurliman2009-10-161-5/+20
* * Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman2009-10-161-3/+6
* * Changing the "clean dropped attachments" MySQL command to a using statement...John Hurliman2009-10-161-1/+2
* * Change appearance packets from State to Task. This will hopefully fix the c...John Hurliman2009-10-161-1/+1
* Allow the LLUDP server to run in either synchronous or asynchronous mode with...John Hurliman2009-10-141-1/+6
* * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...John Hurliman2009-10-141-1/+0
* * Switched to a plain lock for the ClientManager collections and protected th...John Hurliman2009-10-141-1/+3
* * Read scene_throttle_bps from the config file and use itJohn Hurliman2009-10-141-1/+3
* * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-1/+11
* * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman2009-10-131-59/+48
* * Consolidated adding / removing ClientManager IClientAPIs to two places in S...John Hurliman2009-10-131-10/+3
* * Fixed a bug where clients were being added to ClientManager twiceJohn Hurliman2009-10-131-5/+4