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* add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-241-1/+7
* Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2012-09-232-18/+24
* Merge branch 'ubitwork' into avinationMelanie2012-09-233-203/+373
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| * try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2012-09-232-41/+210
| * report asset upload errors the right awayUbitUmarov2012-09-222-29/+75
| * removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov2012-09-221-42/+24
| * removed unused data in MeshUploadFlag responseUbitUmarov2012-09-221-8/+8
| * read model upload cost parameters from config [Economy] sectionUbitUmarov2012-09-212-4/+23
| * Fix model upload rotations and offsets ( i hope )UbitUmarov2012-09-201-103/+56
* | refix prior commitMelanie2012-09-201-1/+1
* | Make uploads free for now - we will have to announce thisMelanie2012-09-201-3/+6
* | Change texture price back to 10 C$Melanie2012-09-191-3/+2
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* be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2012-09-192-16/+82
* create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-192-14/+56
* coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-192-204/+255
* Add booleans to control whether we actually crete inventory itemsMelanie2012-09-181-2/+4
* ***TEST*** still bad... create inventory itens for model textures and meshs....UbitUmarov2012-09-181-7/+76
* add some locks to GetTextureModuleUbitUmarov2012-09-171-10/+13
* on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov2012-09-171-8/+23
* make sure client still has money at uploadUbitUmarov2012-09-171-0/+16
* same cleanupUbitUmarov2012-09-171-38/+41
* removed broken fee compressionUbitUmarov2012-09-171-15/+1
* let mesh model estimator work even without money module, so otherUbitUmarov2012-09-171-22/+22
* Make use of mesh cost functionsUbitUmarov2012-09-172-24/+13
* missing file for suport of mesh upload costUbitUmarov2012-09-171-0/+596
* Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie2012-09-141-44/+179
* Allow some more connections to try to ease lag.Melanie2012-09-141-1/+3
* Add a logger so the prior commit will workMelanie2012-09-121-0/+3
* Stop expiry timer when upload is complete. Log if timeout is reached.Melanie2012-09-121-0/+2
* Add a timer to time out upload caps handlers that are not used.Melanie2012-09-121-0/+12
* Add a missing brace, remove a useless temp variable, enable charging.Melanie2012-09-111-6/+3
* report mesh upload costs ( fake values)UbitUmarov2012-09-111-2/+46
* let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov2012-09-111-0/+1
* Removing the variable prica handler again. It's never called, was misnamed andMelanie2012-09-111-332/+0
* Re-add the module and fix a typoMelanie2012-09-111-0/+332
* Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie2012-09-111-332/+0
* Add cost calculation suppor tto the VariablePrice one as wellMelanie2012-09-112-9/+44
* Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie2012-09-111-0/+296
* Add the option to have variable costing for uploadsMelanie2012-09-111-7/+44
* Remove the unused NewFileAgentInventoryVariablePrice module.Melanie2012-09-111-296/+0
* Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie2012-09-111-81/+117
* Remove commented codeMelanie2012-09-101-11/+0
* webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov2012-09-101-11/+32
* llClientView: try to have only one thread per client processingUbitUmarov2012-09-081-4/+49
* bug fixUbitUmarov2012-09-041-4/+6
* a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-042-2/+9
* Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-301-0/+1
* Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie2012-08-291-2/+8
* Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie2012-08-291-9/+9
* Add a queue with two priority levels. This is a drop in replacement forMelanie2012-08-281-2/+111