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* Merge branch 'master' into careminsterMelanie2012-07-132-30/+3
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Stop redundantly passing in the endpoint to the LLClientView constructor.Justin Clark-Casey (justincc)2012-07-122-5/+2
| | | | | | | | This can always be retrieved via the LLUDPClient and is so done in various places already.
| * Remove IClientIPEndpoint client interface for now.Justin Clark-Casey (justincc)2012-07-121-20/+1
| | | | | | | | | | This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
| * Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-121-5/+0
| | | | | | | | IClientAPI.RemoteEndpoint.
* | Merge branch 'avination' into careminsterMelanie2012-07-063-2/+11
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov2012-07-041-1/+1
| | | | | | | | | | | | it's timeout
| * | in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov2012-06-291-0/+3
| | | | | | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
| * | coment out some of previus debug messaged before forgetting about them...UbitUmarov2012-06-221-2/+2
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| * | more debugUbitUmarov2012-06-221-0/+3
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| * | i more debugUbitUmarov2012-06-221-1/+1
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| * | add a temp debug messageUbitUmarov2012-06-221-0/+3
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| * | Fix not sending TransferInfo when an asset is not found. This clogsMelanie2012-06-071-4/+29
| | | | | | | | | | | | up the sound pipeline in the viewer.
* | | Merge branch 'master' into careminsterMelanie2012-07-051-2/+2
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS ↵Justin Clark-Casey (justincc)2012-07-041-2/+2
| | | | | | | | | | | | to reflect what it actually is
* | | Merge branch 'master' into careminsterMelanie2012-06-291-2/+1
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | Add IScene.Name for code clarity to replace the RegionInfo.RegionName used ↵Justin Clark-Casey (justincc)2012-06-291-2/+1
| | | | | | | | | | | | in many, many log messages.
| * | In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove ↵Justin Clark-Casey (justincc)2012-06-251-1/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | attachment before changing properties for correct inventory serialization. Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position. However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers. This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property). LLClientView then screens out any deleted SOGs before sending updates to viewers.
* | | Merge branch 'master' into careminsterMelanie2012-06-152-5/+5
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| * | Add region name to UseCircuitCode log messagesJustin Clark-Casey (justincc)2012-06-151-4/+4
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| * | Put all debug console commands into a single Debug section rather than ↵Justin Clark-Casey (justincc)2012-06-151-1/+1
| | | | | | | | | | | | scattering them over other categories
* | | Merge branch 'master' into careminsterMelanie2012-06-151-1/+10
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| * | Add main instance to internal MainServer.m_Servers list to simplify internal ↵Justin Clark-Casey (justincc)2012-06-151-1/+10
| | | | | | | | | | | | | | | | | | logic. This does require the server to be added before it is set as the main Instance
| * | Fix very recent regression in 917d753 where I put the ++updatesThisCall ↵Justin Clark-Casey (justincc)2012-06-141-2/+2
| | | | | | | | | | | | | | | | | | outside the batching part of ProcessEntityUpdates() This stopped any batching happening and since this method is called periodically updates were sent very slowly
| * | If we're going to discard a terse update block because it's now someone ↵Justin Clark-Casey (justincc)2012-06-141-2/+4
| | | | | | | | | | | | else's hud, then don't still add it to the list of blocks for the update message.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-06-141-4/+29
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| | * | Fix not sending TransferInfo when an asset is not found. This clogsMelanie2012-06-141-4/+29
| | | | | | | | | | | | | | | | up the sound pipeline in the viewer.
| * | | Fix a race condition where an object update for a hud could be sent to ↵Justin Clark-Casey (justincc)2012-06-141-3/+24
| |/ / | | | | | | | | | | | | | | | | | | non-owner avatars if the hud was attached directly from within the region. If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that. This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
* | | Merge branch 'master' into careminsterMelanie2012-06-141-1/+0
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| * | minor: remove unnecessary IsAttachment = false setting for new object in ↵Justin Clark-Casey (justincc)2012-06-141-1/+0
| | | | | | | | | | | | UploadObjectAssetModule, property always starts as false
* | | Merge branch 'master' into careminsterMelanie2012-06-141-6/+3
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | minor: refactor part of LLClientView.ProcessEntityUpdates() to remove ↵Justin Clark-Casey (justincc)2012-06-131-5/+7
| | | | | | | | | | | | duplicate code
| * | Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)2012-06-131-4/+0
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| * | Add ObjectUpdate as one of the packets that can be screened out when setting ↵Justin Clark-Casey (justincc)2012-06-131-1/+2
| | | | | | | | | | | | debug packet level
* | | Merge branch 'master' into careminsterMelanie2012-06-122-7/+38
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | Remove accidental timeout left in during earlier debugging. Has been in ↵Justin Clark-Casey (justincc)2012-06-121-1/+1
| | | | | | | | | | | | since two commits ago (b099f26)
| * | Set IClientAPI.IsActive = false early on client removal due to ack timeout ↵Justin Clark-Casey (justincc)2012-06-121-29/+35
| | | | | | | | | | | | | | | | | | | | | | | | rather than using IsLoggingOut flag. IsActive is more appropriate since unack timeout is not due to voluntary logout. This is in line with operations such as manual kick that do not set the IsLoggingOut flag. It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
| * | If the simulator closes a root agent due to ack timeout, then send the ↵Justin Clark-Casey (justincc)2012-06-121-2/+20
| | | | | | | | | | | | client a kick message with that reason, in case it is somehow still listening.
| * | In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵Justin Clark-Casey (justincc)2012-06-121-2/+2
| | | | | | | | | | | | available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
* | | Merge branch 'master' into careminsterMelanie2012-06-094-133/+133
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | Stop sending a DisableSimulator packet in LLClientView.Close(), which is a ↵Justin Clark-Casey (justincc)2012-06-081-4/+0
| | | | | | | | | | | | | | | | | | duplicate for child agents and unnecessary for root agents. Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
| * | Instead of retrieving the known client again in LLUDPServer.RemoveClient(), ↵Justin Clark-Casey (justincc)2012-06-081-21/+10
| | | | | | | | | | | | | | | | | | check the IsLoggingOut flag instead. This is slightly better thread-race wise
| * | If logging a client out due to ack timeout, do this asynchronously rather ↵Justin Clark-Casey (justincc)2012-06-082-10/+20
| | | | | | | | | | | | | | | | | | | | | than synchronously on the outgoing packet loop. This is the same async behaviour as normal logouts. This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
| * | Add regression test for client logout due to ack timeout.Justin Clark-Casey (justincc)2012-06-083-91/+103
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| * | Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet ↵Justin Clark-Casey (justincc)2012-06-081-8/+1
| | | | | | | | | | | | nor client are ever null.
| * | Store already retrieve IClientAPI in IncomingPacket structure for later use ↵Justin Clark-Casey (justincc)2012-06-082-15/+16
| | | | | | | | | | | | | | | | | | rather than doing another retrieve on dequeue. Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
* | | Merge branch 'master' into careminsterMelanie2012-06-071-5/+70
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * | Log warning if we try to remove a UDP client that has already been removed.Justin Clark-Casey (justincc)2012-06-071-0/+6
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| * | Allow the thread watchdog to accept an alarm method that is invoked if the ↵Justin Clark-Casey (justincc)2012-06-071-5/+64
| | | | | | | | | | | | | | | | | | | | | timeout is breached. This alarm can then invoke this to log extra information. This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
* | | Fix not sending TransferInfo when an asset is not found. This clogsMelanie2012-06-061-4/+29
| | | | | | | | | | | | up the sound pipeline in the viewer.
* | | Merge branch 'master' into careminsterMelanie2012-06-061-3/+15
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SimStatsReporter.cs