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authorMelanie2012-06-09 16:28:22 +0100
committerMelanie2012-06-09 16:28:22 +0100
commit8c91e761c8ab0f327ab710cf9b0581e42c20374b (patch)
treeb9e133efe376878064c12b83a4e6d5eef62ceb4e /OpenSim/Region/ClientStack/Linden
parentMerge branch 'master' into careminster (diff)
parentCreate avatar entries necessary to stop new v3 avatars being clouds (pants, s... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs5
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs77
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs175
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs9
4 files changed, 133 insertions, 133 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs
index 90b3ede..1b8535c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacket.cs
@@ -39,7 +39,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
39 public sealed class IncomingPacket 39 public sealed class IncomingPacket
40 { 40 {
41 /// <summary>Client this packet came from</summary> 41 /// <summary>Client this packet came from</summary>
42 public LLUDPClient Client; 42 public LLClientView Client;
43
43 /// <summary>Packet data that has been received</summary> 44 /// <summary>Packet data that has been received</summary>
44 public Packet Packet; 45 public Packet Packet;
45 46
@@ -48,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
48 /// </summary> 49 /// </summary>
49 /// <param name="client">Reference to the client this packet came from</param> 50 /// <param name="client">Reference to the client this packet came from</param>
50 /// <param name="packet">Packet data</param> 51 /// <param name="packet">Packet data</param>
51 public IncomingPacket(LLUDPClient client, Packet packet) 52 public IncomingPacket(LLClientView client, Packet packet)
52 { 53 {
53 Client = client; 54 Client = client;
54 Packet = packet; 55 Packet = packet;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 3bdde3b..3c23dcf 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -147,11 +147,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
147 private int m_elapsed500MSOutgoingPacketHandler; 147 private int m_elapsed500MSOutgoingPacketHandler;
148 148
149 /// <summary>Flag to signal when clients should check for resends</summary> 149 /// <summary>Flag to signal when clients should check for resends</summary>
150 private bool m_resendUnacked; 150 protected bool m_resendUnacked;
151
151 /// <summary>Flag to signal when clients should send ACKs</summary> 152 /// <summary>Flag to signal when clients should send ACKs</summary>
152 private bool m_sendAcks; 153 protected bool m_sendAcks;
154
153 /// <summary>Flag to signal when clients should send pings</summary> 155 /// <summary>Flag to signal when clients should send pings</summary>
154 private bool m_sendPing; 156 protected bool m_sendPing;
155 157
156 private int m_defaultRTO = 0; 158 private int m_defaultRTO = 0;
157 private int m_maxRTO = 0; 159 private int m_maxRTO = 0;
@@ -537,8 +539,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
537 SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false, null); 539 SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false, null);
538 } 540 }
539 541
540 public void HandleUnacked(LLUDPClient udpClient) 542 public void HandleUnacked(LLClientView client)
541 { 543 {
544 LLUDPClient udpClient = client.UDPClient;
545
542 if (!udpClient.IsConnected) 546 if (!udpClient.IsConnected)
543 return; 547 return;
544 548
@@ -551,12 +555,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
551 if (udpClient.IsPaused) 555 if (udpClient.IsPaused)
552 timeoutTicks = m_pausedAckTimeout; 556 timeoutTicks = m_pausedAckTimeout;
553 557
554 if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks) 558 if (!client.IsLoggingOut &&
559 (Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
555 { 560 {
556 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID); 561 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
557 StatsManager.SimExtraStats.AddAbnormalClientThreadTermination(); 562 StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
563 RemoveClient(client);
558 564
559 RemoveClient(udpClient);
560 return; 565 return;
561 } 566 }
562 567
@@ -879,7 +884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
879 #endregion Ping Check Handling 884 #endregion Ping Check Handling
880 885
881 // Inbox insertion 886 // Inbox insertion
882 packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); 887 packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
883 } 888 }
884 889
885 #region BinaryStats 890 #region BinaryStats
@@ -1105,21 +1110,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1105 return client; 1110 return client;
1106 } 1111 }
1107 1112
1108 private void RemoveClient(LLUDPClient udpClient) 1113 private void RemoveClient(IClientAPI client)
1109 { 1114 {
1110 // Remove this client from the scene 1115 client.IsLoggingOut = true;
1111 IClientAPI client; 1116 Util.FireAndForget(o => client.Close());
1112 if (m_scene.TryGetClient(udpClient.AgentID, out client))
1113 {
1114 client.IsLoggingOut = true;
1115 client.Close(false);
1116 }
1117 else
1118 {
1119 m_log.WarnFormat(
1120 "[LLUDPSERVER]: Tried to remove client with id {0} but not such client in {1}",
1121 udpClient.AgentID, m_scene.RegionInfo.RegionName);
1122 }
1123 } 1117 }
1124 1118
1125 private void IncomingPacketHandler() 1119 private void IncomingPacketHandler()
@@ -1246,7 +1240,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1246 Watchdog.RemoveThread(); 1240 Watchdog.RemoveThread();
1247 } 1241 }
1248 1242
1249 private void ClientOutgoingPacketHandler(IClientAPI client) 1243 protected void ClientOutgoingPacketHandler(IClientAPI client)
1250 { 1244 {
1251 m_currentOutgoingClient = client; 1245 m_currentOutgoingClient = client;
1252 1246
@@ -1254,12 +1248,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1254 { 1248 {
1255 if (client is LLClientView) 1249 if (client is LLClientView)
1256 { 1250 {
1257 LLUDPClient udpClient = ((LLClientView)client).UDPClient; 1251 LLClientView llClient = (LLClientView)client;
1252 LLUDPClient udpClient = llClient.UDPClient;
1258 1253
1259 if (udpClient.IsConnected) 1254 if (udpClient.IsConnected)
1260 { 1255 {
1261 if (m_resendUnacked) 1256 if (m_resendUnacked)
1262 HandleUnacked(udpClient); 1257 HandleUnacked(llClient);
1263 1258
1264 if (m_sendAcks) 1259 if (m_sendAcks)
1265 SendAcks(udpClient); 1260 SendAcks(udpClient);
@@ -1308,7 +1303,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1308 { 1303 {
1309 if (client is LLClientView) 1304 if (client is LLClientView)
1310 { 1305 {
1311 LLUDPClient udpClient = ((LLClientView)client).UDPClient; 1306 LLClientView llClient = (LLClientView)client;
1307 LLUDPClient udpClient = llClient.UDPClient;
1312 1308
1313 if (udpClient.IsConnected) 1309 if (udpClient.IsConnected)
1314 { 1310 {
@@ -1317,7 +1313,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1317 nticksUnack++; 1313 nticksUnack++;
1318 watch2.Start(); 1314 watch2.Start();
1319 1315
1320 HandleUnacked(udpClient); 1316 HandleUnacked(llClient);
1321 1317
1322 watch2.Stop(); 1318 watch2.Stop();
1323 avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack); 1319 avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack);
@@ -1388,22 +1384,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1388 1384
1389 #endregion 1385 #endregion
1390 1386
1391 private void ProcessInPacket(object state) 1387 private void ProcessInPacket(IncomingPacket incomingPacket)
1392 { 1388 {
1393 IncomingPacket incomingPacket = (IncomingPacket)state;
1394 Packet packet = incomingPacket.Packet; 1389 Packet packet = incomingPacket.Packet;
1395 LLUDPClient udpClient = incomingPacket.Client; 1390 LLClientView client = incomingPacket.Client;
1396 IClientAPI client;
1397 1391
1398 // Sanity check 1392 if (client.IsActive)
1399 if (packet == null || udpClient == null)
1400 {
1401 m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"",
1402 packet, udpClient);
1403 }
1404
1405 // Make sure this client is still alive
1406 if (m_scene.TryGetClient(udpClient.AgentID, out client))
1407 { 1393 {
1408 m_currentIncomingClient = client; 1394 m_currentIncomingClient = client;
1409 1395
@@ -1421,8 +1407,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1421 catch (Exception e) 1407 catch (Exception e)
1422 { 1408 {
1423 // Don't let a failure in an individual client thread crash the whole sim. 1409 // Don't let a failure in an individual client thread crash the whole sim.
1424 m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type); 1410 m_log.Error(
1425 m_log.Error(e.Message, e); 1411 string.Format(
1412 "[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw ",
1413 client.Name, packet.Type),
1414 e);
1426 } 1415 }
1427 finally 1416 finally
1428 { 1417 {
@@ -1433,15 +1422,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1433 { 1422 {
1434 m_log.DebugFormat( 1423 m_log.DebugFormat(
1435 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1424 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1436 packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName); 1425 packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1437 } 1426 }
1438 } 1427 }
1439 1428
1440 protected void LogoutHandler(IClientAPI client) 1429 protected void LogoutHandler(IClientAPI client)
1441 { 1430 {
1442 client.SendLogoutPacket(); 1431 client.SendLogoutPacket();
1443 if (client.IsActive) 1432 if (!client.IsLoggingOut)
1444 RemoveClient(((LLClientView)client).UDPClient); 1433 RemoveClient(client);
1445 } 1434 }
1446 } 1435 }
1447} 1436}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index 1321470..109a8e1 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -45,6 +45,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
45 [TestFixture] 45 [TestFixture]
46 public class BasicCircuitTests 46 public class BasicCircuitTests
47 { 47 {
48 private Scene m_scene;
49 private TestLLUDPServer m_udpServer;
50
48 [TestFixtureSetUp] 51 [TestFixtureSetUp]
49 public void FixtureInit() 52 public void FixtureInit()
50 { 53 {
@@ -61,83 +64,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
61 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; 64 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
62 } 65 }
63 66
64// /// <summary> 67 [SetUp]
65// /// Add a client for testing 68 public void SetUp()
66// /// </summary> 69 {
67// /// <param name="scene"></param> 70 m_scene = new SceneHelpers().SetupScene();
68// /// <param name="testLLUDPServer"></param> 71 }
69// /// <param name="testPacketServer"></param>
70// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
71// protected void SetupStack(
72// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
73// out AgentCircuitManager acm)
74// {
75// IConfigSource configSource = new IniConfigSource();
76// ClientStackUserSettings userSettings = new ClientStackUserSettings();
77// testLLUDPServer = new TestLLUDPServer();
78// acm = new AgentCircuitManager();
79//
80// uint port = 666;
81// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
82// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
83// testLLUDPServer.LocalScene = scene;
84// }
85
86// /// <summary>
87// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
88// /// tested
89// /// </summary>
90// /// <param name="circuitCode"></param>
91// /// <param name="epSender"></param>
92// /// <param name="testLLUDPServer"></param>
93// /// <param name="acm"></param>
94// protected void AddClient(
95// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
96// {
97// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
98// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
99//
100// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
101// }
102
103// /// <summary>
104// /// Set up a client for tests which aren't concerned with this process itself
105// /// </summary>
106// /// <param name="circuitCode"></param>
107// /// <param name="epSender"></param>
108// /// <param name="agentId"></param>
109// /// <param name="sessionId"></param>
110// /// <param name="testLLUDPServer"></param>
111// /// <param name="acm"></param>
112// protected void AddClient(
113// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
114// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
115// {
116// AgentCircuitData acd = new AgentCircuitData();
117// acd.AgentID = agentId;
118// acd.SessionID = sessionId;
119//
120// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
121//
122// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
123// = new UseCircuitCodePacket.CircuitCodeBlock();
124// uccpCcBlock.Code = circuitCode;
125// uccpCcBlock.ID = agentId;
126// uccpCcBlock.SessionID = sessionId;
127// uccp.CircuitCode = uccpCcBlock;
128//
129// acm.AddNewCircuit(circuitCode, acd);
130//
131// testLLUDPServer.LoadReceive(uccp, epSender);
132// testLLUDPServer.ReceiveData(null);
133// }
134 72
135 /// <summary> 73 /// <summary>
136 /// Build an object name packet for test purposes 74 /// Build an object name packet for test purposes
137 /// </summary> 75 /// </summary>
138 /// <param name="objectLocalId"></param> 76 /// <param name="objectLocalId"></param>
139 /// <param name="objectName"></param> 77 /// <param name="objectName"></param>
140 protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName) 78 private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
141 { 79 {
142 ObjectNamePacket onp = new ObjectNamePacket(); 80 ObjectNamePacket onp = new ObjectNamePacket();
143 ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock(); 81 ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
@@ -148,6 +86,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
148 86
149 return onp; 87 return onp;
150 } 88 }
89
90 private void AddUdpServer()
91 {
92 AddUdpServer(new IniConfigSource());
93 }
94
95 private void AddUdpServer(IniConfigSource configSource)
96 {
97 uint port = 0;
98 AgentCircuitManager acm = m_scene.AuthenticateHandler;
99
100 m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
101 m_udpServer.AddScene(m_scene);
102 }
103
104 /// <summary>
105 /// Used by tests that aren't testing this stage.
106 /// </summary>
107 private ScenePresence AddClient()
108 {
109 UUID myAgentUuid = TestHelpers.ParseTail(0x1);
110 UUID mySessionUuid = TestHelpers.ParseTail(0x2);
111 uint myCircuitCode = 123456;
112 IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
113
114 UseCircuitCodePacket uccp = new UseCircuitCodePacket();
115
116 UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
117 = new UseCircuitCodePacket.CircuitCodeBlock();
118 uccpCcBlock.Code = myCircuitCode;
119 uccpCcBlock.ID = myAgentUuid;
120 uccpCcBlock.SessionID = mySessionUuid;
121 uccp.CircuitCode = uccpCcBlock;
122
123 byte[] uccpBytes = uccp.ToBytes();
124 UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
125 upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
126 Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
127
128 AgentCircuitData acd = new AgentCircuitData();
129 acd.AgentID = myAgentUuid;
130 acd.SessionID = mySessionUuid;
131
132 m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
133
134 m_udpServer.PacketReceived(upb);
135
136 return m_scene.GetScenePresence(myAgentUuid);
137 }
151 138
152 /// <summary> 139 /// <summary>
153 /// Test adding a client to the stack 140 /// Test adding a client to the stack
@@ -158,19 +145,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
158 TestHelpers.InMethod(); 145 TestHelpers.InMethod();
159// XmlConfigurator.Configure(); 146// XmlConfigurator.Configure();
160 147
161 TestScene scene = new SceneHelpers().SetupScene(); 148 AddUdpServer();
162 uint myCircuitCode = 123456; 149
163 UUID myAgentUuid = TestHelpers.ParseTail(0x1); 150 UUID myAgentUuid = TestHelpers.ParseTail(0x1);
164 UUID mySessionUuid = TestHelpers.ParseTail(0x2); 151 UUID mySessionUuid = TestHelpers.ParseTail(0x2);
152 uint myCircuitCode = 123456;
165 IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); 153 IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
166 154
167 uint port = 0;
168 AgentCircuitManager acm = scene.AuthenticateHandler;
169
170 TestLLUDPServer llUdpServer
171 = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
172 llUdpServer.AddScene(scene);
173
174 UseCircuitCodePacket uccp = new UseCircuitCodePacket(); 155 UseCircuitCodePacket uccp = new UseCircuitCodePacket();
175 156
176 UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock 157 UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
@@ -185,26 +166,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
185 upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. 166 upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
186 Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); 167 Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
187 168
188 llUdpServer.PacketReceived(upb); 169 m_udpServer.PacketReceived(upb);
189 170
190 // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet 171 // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
191 Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null); 172 Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
192 173
193 AgentCircuitData acd = new AgentCircuitData(); 174 AgentCircuitData acd = new AgentCircuitData();
194 acd.AgentID = myAgentUuid; 175 acd.AgentID = myAgentUuid;
195 acd.SessionID = mySessionUuid; 176 acd.SessionID = mySessionUuid;
196 177
197 acm.AddNewCircuit(myCircuitCode, acd); 178 m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
198 179
199 llUdpServer.PacketReceived(upb); 180 m_udpServer.PacketReceived(upb);
200 181
201 // Should succeed now 182 // Should succeed now
202 ScenePresence sp = scene.GetScenePresence(myAgentUuid); 183 ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
203 Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); 184 Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
204 185
205 Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1)); 186 Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
206 187
207 Packet packet = llUdpServer.PacketsSent[0]; 188 Packet packet = m_udpServer.PacketsSent[0];
208 Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); 189 Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
209 190
210 PacketAckPacket ackPacket = packet as PacketAckPacket; 191 PacketAckPacket ackPacket = packet as PacketAckPacket;
@@ -212,6 +193,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
212 Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0)); 193 Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
213 } 194 }
214 195
196 [Test]
197 public void TestLogoutClientDueToAck()
198 {
199 TestHelpers.InMethod();
200// TestHelpers.EnableLogging();
201
202 IniConfigSource ics = new IniConfigSource();
203 IConfig config = ics.AddConfig("ClientStack.LindenUDP");
204 config.Set("AckTimeout", -1);
205 AddUdpServer(ics);
206
207 ScenePresence sp = AddClient();
208 m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
209
210 ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
211 Assert.That(spAfterAckTimeout, Is.Null);
212
213// TestHelpers.DisableLogging();
214 }
215
215// /// <summary> 216// /// <summary>
216// /// Test removing a client from the stack 217// /// Test removing a client from the stack
217// /// </summary> 218// /// </summary>
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
index 0302385..27b9e5b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
@@ -59,6 +59,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
59 PacketsSent.Add(packet); 59 PacketsSent.Add(packet);
60 } 60 }
61 61
62 public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)
63 {
64 m_resendUnacked = resendUnacked;
65 m_sendAcks = sendAcks;
66 m_sendPing = sendPing;
67
68 ClientOutgoingPacketHandler(client);
69 }
70
62//// /// <summary> 71//// /// <summary>
63//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive 72//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
64//// /// </summary> 73//// /// </summary>