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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-67/+43
* bakemodule didnt like last changesUbitUmarov2014-08-061-8/+5
* some debug to remove laterUbitUmarov2014-08-061-1/+3
* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
* check...UbitUmarov2014-08-041-17/+17
* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-042-37/+25
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-042-25/+37
* make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov2014-07-301-2/+6
* Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2014-07-291-4/+6
* Add new fields to parcel updateMelanie Thielker2014-07-291-1/+11
* dont send packets twiceUbitUmarov2014-07-271-1/+0
* fix HUD attachment update filter to allow avatar center etcUbitUmarov2014-07-221-2/+2
* remove avn hack on sitted avatars positionsUbitUmarov2014-07-201-27/+3
* Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker2014-07-201-4/+4
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-2112-376/+1267
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| * Merge branch 'master' into careminsterMelanie2014-01-282-0/+20
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| | * Adds a configuration option to cannibalize bandwidth from theMic Bowman2014-01-202-0/+20
| | * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-8/+17
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| | | * If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-8/+17
| | * | Dynamically adjust to the number of visual params sent.Melanie2014-01-041-1/+1
| | * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-9/+8
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| * | Merge branch 'master' into careminsterMelanie2013-12-071-11/+19
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| | * Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-1/+24
| | * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-291-5/+2
| | * Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-291-1/+17
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| | | * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-0/+10
| * | | Merge branch 'master' into careminsterMelanie2013-11-232-0/+29
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| | * | Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)2013-11-231-7/+1
| | * | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)2013-11-231-2/+5
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| | * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-231-5/+2
| | * Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-1/+7
| | * Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
| | * Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
| * | Merge branch 'master' into careminsterMelanie2013-11-082-43/+120
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| | * Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2013-10-312-0/+8
| | * Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-312-1/+32
| | * minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)2013-10-241-0/+26
| | * Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)2013-10-241-38/+38
| | * Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)2013-10-241-4/+17
| * | Merge branch 'master' into careminsterMelanie2013-10-061-1/+1
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| | * Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
| * | Merge branch 'master' into careminsterMelanie2013-10-044-27/+98
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| | * refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-273-3/+4
| | * refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-272-5/+5
| | * Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-11/+26
| | * Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
| | * Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)2013-09-251-7/+32
| | * Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+1
| | * Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-181-1/+1
| | * Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-181-10/+39