| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix a nullref in a debug message. If we have no SceneAgent, we can't output d... | Melanie Thielker | 2014-09-15 | 1 | -5/+8 |
* | Reinstate closing the client if CloseAgen returns false. This was part | Melanie Thielker | 2014-09-14 | 1 | -1/+2 |
* | revert changes to m_pendingCache and remove client close if there is no | UbitUmarov | 2014-09-14 | 1 | -21/+14 |
* | do not use a blind expire of m_pendingCache. Entries must be valid while | UbitUmarov | 2014-09-13 | 1 | -15/+23 |
* | If a client's SceneAgent is null, that client is not fully logged in or | Melanie Thielker | 2014-09-13 | 1 | -0/+14 |
* | reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra | UbitUmarov | 2014-09-02 | 1 | -1/+1 |
* | void time change between gettime calls | UbitUmarov | 2014-09-02 | 1 | -4/+3 |
* | *needs testing, not that good* change throttles math using floats and not | UbitUmarov | 2014-09-02 | 4 | -125/+112 |
* | add method to get a category throttle rate | UbitUmarov | 2014-08-29 | 2 | -38/+37 |
* | reduce burst | UbitUmarov | 2014-08-29 | 1 | -1/+1 |
* | replace the tick() by a limit on the maximum number of tokens that can be | UbitUmarov | 2014-08-29 | 2 | -15/+39 |
* | disable first drip | UbitUmarov | 2014-08-29 | 1 | -1/+1 |
* | try to reduce insane high data rate udp bursts. This needs testing on a | UbitUmarov | 2014-08-28 | 2 | -1/+11 |
* | remove misplaced comment | UbitUmarov | 2014-08-28 | 1 | -1/+0 |
* | try to make sense of throttle rate limits | UbitUmarov | 2014-08-28 | 2 | -4/+15 |
* | add some functions for estimation of number of bytes that can be send in a c... | UbitUmarov | 2014-08-28 | 2 | -0/+13 |
* | send all presences terseupdates in same batch | UbitUmarov | 2014-08-28 | 1 | -3/+3 |
* | if we send wearables with ThrottleOutPacketType.HighPriority, then we | UbitUmarov | 2014-08-28 | 2 | -125/+18 |
* | enqueue also if m_nextPackets[category] is not null. This is really the | UbitUmarov | 2014-08-27 | 1 | -4/+8 |
* | dont append acks to a resend packet | UbitUmarov | 2014-08-26 | 1 | -1/+1 |
* | *test* back to no sog kills, little retouch on attachment updates, | UbitUmarov | 2014-08-25 | 1 | -1/+1 |
* | *test* cleanup the bugs nest | UbitUmarov | 2014-08-25 | 1 | -6/+8 |
* | change enconding of attachment updates NameValue and State fields | UbitUmarov | 2014-08-25 | 1 | -0/+19 |
* | clean sendKill a bit, remove a IsChild that is set too early in a calling | UbitUmarov | 2014-08-24 | 1 | -22/+2 |
* | on updates, send rotations using livomv Quaternion.toBytes() again | UbitUmarov | 2014-08-23 | 1 | -4/+2 |
* | Remove entities from updates queues on kill. Do it sync so enqueues after | UbitUmarov | 2014-08-23 | 1 | -0/+6 |
* | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 2014-08-21 | 1 | -0/+26 |
* | revert droping udp packet resends after 6 retries, keep resending. | UbitUmarov | 2014-08-21 | 1 | -10/+0 |
* | remove from use the UpdatesResend on resending udp packets. Just resend | UbitUmarov | 2014-08-20 | 2 | -36/+54 |
* | send zero velocity again on avatar full update or its ugly | UbitUmarov | 2014-08-19 | 1 | -1/+1 |
* | fix the encoding of rotation in updates, not just using the next field to | UbitUmarov | 2014-08-19 | 1 | -15/+12 |
* | still another ... | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
* | fix a missed blocking of sending updates the the new attach points above | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
* | NextAnimationSequenceNumber be a udpserver variable with random start | UbitUmarov | 2014-08-16 | 2 | -2/+22 |
* | reduce ping cliping lower limit | UbitUmarov | 2014-08-14 | 1 | -2/+2 |
* | reduce ping filter time constant | UbitUmarov | 2014-08-14 | 1 | -1/+1 |
* | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 2014-08-14 | 3 | -5/+41 |
* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-13 | 2 | -63/+68 |
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| * | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2014-08-13 | 2 | -11/+17 |
| * | process AgentUpdates in order with rest of packets. Only give higher priority... | UbitUmarov | 2014-08-13 | 1 | -2/+4 |
| * | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2014-08-12 | 2 | -43/+35 |
| * | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 2014-08-12 | 1 | -4/+3 |
| * | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 2014-08-12 | 1 | -5/+7 |
| * | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 2014-08-12 | 1 | -5/+9 |
* | | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit.... | Melanie Thielker | 2014-08-13 | 1 | -6/+2 |
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* | actually let delay match throttles as original design | UbitUmarov | 2014-08-10 | 1 | -11/+9 |
* | OutgoingPacketHandler can not be paced by hits on SendPacket() | UbitUmarov | 2014-08-10 | 1 | -4/+8 |
* | Reduce delay time on regin handshake reply to speed up terrain sending. | Melanie Thielker | 2014-08-07 | 1 | -1/+1 |
* | minor clean, dont check for cache if we aren't using it.. | UbitUmarov | 2014-08-07 | 1 | -82/+22 |
* | reply to cached checks with same serial number | UbitUmarov | 2014-08-07 | 1 | -3/+4 |