| Commit message (Collapse) | Author | Age | Files | Lines |
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whole linkset.
However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states.
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undo resize, rotation and position still needs fixing when only editing root prim of a linkset
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This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim
Resizing individual components of linksets is still dodgy.
Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this.
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Undo rotation and position appear to be working.
Resizing a single prim appears to be working, though the undo has to be done twice.
Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims.
This needs to be addressed.
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reserved keyword in .net 5
Also adds some method doc.
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CanGetAgentInventoryItem() to improve code readability
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future use.
At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
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user is traveling.
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item description even though there is none.
This is to deal with a problem in libomv where calling ToBytes() without this crashes because of an ItemDescription.Lnegth dereference.
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If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
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It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
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more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
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user's inventory. Also commented verbose debug message.
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