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author | Justin Clark-Casey (justincc) | 2011-07-19 03:01:54 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 03:01:54 +0100 |
commit | 430a4aeba8e98b8285ea3ebdf264baf429a55e22 (patch) | |
tree | 68ca3695b7422f0d73aaa45555a77f2babae51d7 /OpenSim/Region/ClientStack/Linden/UDP | |
parent | remove undo state storage in a few places where it's pointless (diff) | |
download | opensim-SC-430a4aeba8e98b8285ea3ebdf264baf429a55e22.zip opensim-SC-430a4aeba8e98b8285ea3ebdf264baf429a55e22.tar.gz opensim-SC-430a4aeba8e98b8285ea3ebdf264baf429a55e22.tar.bz2 opensim-SC-430a4aeba8e98b8285ea3ebdf264baf429a55e22.tar.xz |
Fix undo for resizing linksets
This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim
Resizing individual components of linksets is still dodgy.
Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index fa35bd8..4c0b53c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -11220,8 +11220,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11220 | protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) | 11220 | protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) |
11221 | { | 11221 | { |
11222 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; | 11222 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; |
11223 | if (multipleupdate.AgentData.SessionID != SessionId) return false; | 11223 | |
11224 | // m_log.Debug("new multi update packet " + multipleupdate.ToString()); | 11224 | if (multipleupdate.AgentData.SessionID != SessionId) |
11225 | return false; | ||
11226 | |||
11227 | // m_log.DebugFormat( | ||
11228 | // "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); | ||
11229 | |||
11225 | Scene tScene = (Scene)m_scene; | 11230 | Scene tScene = (Scene)m_scene; |
11226 | 11231 | ||
11227 | for (int i = 0; i < multipleupdate.ObjectData.Length; i++) | 11232 | for (int i = 0; i < multipleupdate.ObjectData.Length; i++) |
@@ -11242,15 +11247,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11242 | } | 11247 | } |
11243 | else | 11248 | else |
11244 | { | 11249 | { |
11245 | // Do this once since fetch parts creates a new array. | 11250 | // m_log.DebugFormat( |
11246 | SceneObjectPart[] parts = part.ParentGroup.Parts; | 11251 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", |
11247 | for (int j = 0; j < parts.Length; j++) | 11252 | // i, block.Type, part.Name, part.LocalId); |
11248 | { | 11253 | |
11249 | part.StoreUndoState(); | 11254 | // // Do this once since fetch parts creates a new array. |
11250 | parts[j].IgnoreUndoUpdate = true; | 11255 | // SceneObjectPart[] parts = part.ParentGroup.Parts; |
11251 | } | 11256 | // for (int j = 0; j < parts.Length; j++) |
11257 | // { | ||
11258 | // part.StoreUndoState(); | ||
11259 | // parts[j].IgnoreUndoUpdate = true; | ||
11260 | // } | ||
11252 | 11261 | ||
11253 | // UUID partId = part.UUID; | ||
11254 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11262 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; |
11255 | 11263 | ||
11256 | switch (block.Type) | 11264 | switch (block.Type) |
@@ -11394,6 +11402,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11394 | if (handlerUpdatePrimGroupScale != null) | 11402 | if (handlerUpdatePrimGroupScale != null) |
11395 | { | 11403 | { |
11396 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11404 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); |
11405 | part.StoreUndoState(true); | ||
11406 | part.IgnoreUndoUpdate = true; | ||
11397 | handlerUpdatePrimGroupScale(localId, scale5, this); | 11407 | handlerUpdatePrimGroupScale(localId, scale5, this); |
11398 | handlerUpdateVector = OnUpdatePrimGroupPosition; | 11408 | handlerUpdateVector = OnUpdatePrimGroupPosition; |
11399 | 11409 | ||
@@ -11401,7 +11411,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11401 | { | 11411 | { |
11402 | handlerUpdateVector(localId, pos5, this); | 11412 | handlerUpdateVector(localId, pos5, this); |
11403 | } | 11413 | } |
11414 | |||
11415 | part.IgnoreUndoUpdate = false; | ||
11404 | } | 11416 | } |
11417 | |||
11405 | break; | 11418 | break; |
11406 | 11419 | ||
11407 | case 21: | 11420 | case 21: |
@@ -11426,8 +11439,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11426 | break; | 11439 | break; |
11427 | } | 11440 | } |
11428 | 11441 | ||
11429 | for (int j = 0; j < parts.Length; j++) | 11442 | // for (int j = 0; j < parts.Length; j++) |
11430 | parts[j].IgnoreUndoUpdate = false; | 11443 | // parts[j].IgnoreUndoUpdate = false; |
11431 | } | 11444 | } |
11432 | } | 11445 | } |
11433 | } | 11446 | } |