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* still another ...UbitUmarov2014-08-191-2/+1
* fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
* NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-162-2/+22
* reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2
* reduce ping filter time constantUbitUmarov2014-08-141-1/+1
* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-143-5/+41
* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| * remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
| * process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov2014-08-131-2/+4
| * take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
| * do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
| * no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
| * force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
* | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....Melanie Thielker2014-08-131-6/+2
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* actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
* OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
* Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-071-82/+22
* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-67/+43
* bakemodule didnt like last changesUbitUmarov2014-08-061-8/+5
* some debug to remove laterUbitUmarov2014-08-061-1/+3
* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
* check...UbitUmarov2014-08-041-17/+17
* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-042-37/+25
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-042-25/+37
* make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov2014-07-301-2/+6
* Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2014-07-291-4/+6
* Add new fields to parcel updateMelanie Thielker2014-07-291-1/+11
* dont send packets twiceUbitUmarov2014-07-271-1/+0
* fix HUD attachment update filter to allow avatar center etcUbitUmarov2014-07-221-2/+2
* remove avn hack on sitted avatars positionsUbitUmarov2014-07-201-27/+3
* Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker2014-07-201-4/+4
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-2112-376/+1267
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| * Merge branch 'master' into careminsterMelanie2014-01-282-0/+20
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| | * Adds a configuration option to cannibalize bandwidth from theMic Bowman2014-01-202-0/+20
| | * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-8/+17
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| | | * If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-8/+17
| | * | Dynamically adjust to the number of visual params sent.Melanie2014-01-041-1/+1
| | * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-9/+8
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| * | Merge branch 'master' into careminsterMelanie2013-12-071-11/+19
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| | * Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-1/+24
| | * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-291-5/+2
| | * Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-291-1/+17
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| | | * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-0/+10
| * | | Merge branch 'master' into careminsterMelanie2013-11-232-0/+29
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| | * | Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)2013-11-231-7/+1
| | * | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)2013-11-231-2/+5
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| | * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-231-5/+2
| | * Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-1/+7