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* Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-1/+24
* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-291-5/+2
* Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-291-1/+17
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| * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-0/+10
* | Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)2013-11-231-7/+1
* | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)2013-11-231-2/+5
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* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-231-5/+2
* Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-1/+7
* Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
* Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
* Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2013-10-312-0/+8
* Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-312-1/+32
* minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)2013-10-241-0/+26
* Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)2013-10-241-38/+38
* Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)2013-10-241-4/+17
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-273-3/+4
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-272-5/+5
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-11/+26
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
* Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)2013-09-251-7/+32
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+1
* Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-181-1/+1
* Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-181-10/+39
* minor: remove mono compiler warning from LLClientViewJustin Clark-Casey (justincc)2013-08-231-4/+0
* Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)2013-08-211-0/+20
* Packet headers are not zero-encoded so don't try to zero-decode these in Pack...Justin Clark-Casey (justincc)2013-08-161-16/+9
* Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)2013-08-141-4/+29
* Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)2013-08-141-21/+44
* Merge branch 'TeleportWork'Justin Clark-Casey (justincc)2013-08-093-4/+10
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| * Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-083-4/+10
* | * This makes in-world terrain editing smoother, even in MegaRegions. This ...teravus2013-08-071-3/+30
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* For LLImageManagerTests, make tests execute under synchronous fire and forget...Justin Clark-Casey (justincc)2013-08-051-8/+12
* Fix the failing TestSendImage. J2K decoding is async.Diva Canto2013-08-031-1/+9
* minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)2013-08-011-1/+1
* Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)2013-08-011-1/+2
* Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)2013-08-011-5/+5
* Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto2013-08-011-5/+5
* minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)2013-07-291-8/+9
* Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)2013-07-291-1/+1
* Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)2013-07-291-5/+21
* Deleted all [ZZZ] debug messages.Diva Canto2013-07-241-5/+0
* One more thing to test in order to let CompleteMovement go up the stack.Diva Canto2013-07-241-2/+3
* Minor adjustment on timings of waits.Diva Canto2013-07-241-4/+19
* Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...Diva Canto2013-07-241-1/+1
* New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto2013-07-241-0/+68
* Add proper method doc and comments to m_dataPresentEvent (from d9d9959)Justin Clark-Casey (justincc)2013-07-231-2/+13
* Add clientstack.InboxPacketsCount stat. This records the number of packets w...Justin Clark-Casey (justincc)2013-07-231-0/+13
* Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...Justin Clark-Casey (justincc)2013-07-232-3/+22
* Record raw number of UDP receives as clientstack.IncomingUDPReceivesCountJustin Clark-Casey (justincc)2013-07-232-1/+20