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* old typoUbitUmarov2019-04-232-6/+6
* lludp: change burst, make it per category (overall reduction)UbitUmarov2019-04-162-22/+47
* do disable probes when voc is disabledUbitUmarov2019-04-101-1/+1
* degradate udp network efficiency a even moreUbitUmarov2019-04-101-6/+3
* dont send animation before objectUbitUmarov2019-04-101-5/+31
* change to ping based RTOUbitUmarov2019-04-093-72/+18
* testing ...UbitUmarov2019-04-093-3/+10
* degradate udp network efficiency a bit moreUbitUmarov2019-04-091-1/+1
* degradate udp network efficiency a bitUbitUmarov2019-04-091-4/+4
* testing ...UbitUmarov2019-04-092-19/+9
* change interpretation of a viewer flagUbitUmarov2019-04-062-3/+3
* temp workaround on sits cullingUbitUmarov2019-04-051-11/+21
* duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-051-1/+1
* change region cacheid on restart. This should not be needed in future if obje...UbitUmarov2019-04-041-1/+1
* send agent view range to new child agentsUbitUmarov2019-04-041-0/+3
* a few more changes on initial objects sendUbitUmarov2019-03-302-122/+29
* try another wayUbitUmarov2019-03-272-2/+5
* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-0/+9
* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-3/+0
* we should be able to zeroencode compressedupdatesUbitUmarov2019-03-251-31/+425
* some more changes on objects sendingUbitUmarov2019-03-241-7/+20
* fix particles encoding on compressedupdateUbitUmarov2019-03-231-4/+22
* a bit more suicidal...UbitUmarov2019-03-231-3/+3
* add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov2019-03-232-78/+170
* add some code for compressed updates, but disabled, since more changes are ne...UbitUmarov2019-03-212-54/+363
* RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2019-03-202-4/+7
* lludp direct encode RegionHandshakeUbitUmarov2019-03-201-113/+167
* recover the UnAckedBytes are in KB fixUbitUmarov2019-03-191-1/+2
* lludp ObjectAnimation encodingUbitUmarov2019-03-191-9/+29
* lludp SimStats encodingUbitUmarov2019-03-191-13/+38
* UnAckedBytes are in KBUbitUmarov2019-03-191-0/+1
* add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov2019-03-191-2/+2
* lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov2019-03-181-18/+73
* also fix the ThrottleOutPacketTypeUbitUmarov2019-03-181-8/+8
* oopsUbitUmarov2019-03-181-2/+4
* lludp GenericMessage encondingUbitUmarov2019-03-181-22/+132
* lludp ImprovedInstantMessage encondingUbitUmarov2019-03-181-22/+93
* lludp ChatFromSimulator enconding; some simplificationUbitUmarov2019-03-182-32/+87
* lludp AgentMovementComplete encondingUbitUmarov2019-03-181-28/+36
* stop sending some useless small packetsUbitUmarov2019-03-171-4/+22
* remove redundant codeUbitUmarov2019-03-173-19/+6
* lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov2019-03-171-26/+73
* lludp: direct encode AvatarAppearanceUbitUmarov2019-03-171-22/+39
* lludp: direct encode CoarseLocationUpdateUbitUmarov2019-03-161-25/+40
* lludp: direct encode rest of send terseupdatesUbitUmarov2019-03-161-228/+23
* bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov2019-03-161-33/+85
* lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...UbitUmarov2019-03-161-38/+117
* minor cleanupUbitUmarov2019-03-152-32/+2
* lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2019-03-152-172/+90
* lludp direct encode object Properties update packetsUbitUmarov2019-03-141-128/+199