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* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-4/+4
* add basic SendFindAgent() to lludp. Future use may require a list of pairs (...UbitUmarov2015-10-261-2/+18
* On to 0.8.3!Diva Canto2015-10-181-1/+1
* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-271-5/+9
* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-271-0/+35
* AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov2015-09-271-4/+4
* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-9/+4
* some cleanup on terrain encoderUbitUmarov2015-09-241-4/+8
* slow down terrain sending so other users of LAND queue do have a chance to s...UbitUmarov2015-09-241-1/+1
* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-231-16/+3
* fix GetPacketsQueuedCount typos in last commitUbitUmarov2015-09-221-1/+1
* let minimum wqburst be a bit larger than MTUUbitUmarov2015-09-222-4/+4
* removed a protocol breaking lludp debug option that no one should try, chang...UbitUmarov2015-09-225-100/+35
* coment out lludp debug things that only fill up the help screenUbitUmarov2015-09-211-0/+2
* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-082-3/+49
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| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-082-3/+49
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| | * Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2015-09-032-3/+49
* | | recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (s...UbitUmarov2015-09-071-8/+39
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* | fix the missing initialization of the folish ProcessUnackedSends optionUbitUmarov2015-09-061-0/+2
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-11/+9
* | seems to compile ( tests comented out)UbitUmarov2015-09-026-806/+96
* | bad merge?UbitUmarov2015-09-017-800/+1864
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| * send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
| * remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
| * NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-222-1/+24
| * put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-109/+164
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| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-109/+164
| * | Track selected objects per clientMelanie Thielker2015-08-151-0/+6
| * | Maybe reduce incidence of ghost avatarsMelanie Thielker2015-06-121-1/+10
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| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-111-4/+1
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-1/+6
| * Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker2014-11-101-2/+4
| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-062-8/+19
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-2/+2
| * don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
| * sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-312-4/+47
| * set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov2014-10-301-0/+2
| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-1/+1
| * Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
| * revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
| * *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
| * do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| * Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
| * Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker2014-09-141-1/+2
| * revert changes to m_pendingCache and remove client close if there is noUbitUmarov2014-09-141-21/+14
| * do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov2014-09-131-15/+23
| * If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker2014-09-131-0/+14
| * reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov2014-09-021-1/+1