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* Fields should be protected unless private is requiredMelanie Thielker2016-06-141-1/+1
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* Make the LLUDPServerShim inheritable. There is absolutely no reason forMelanie Thielker2016-06-141-75/+74
| | | | this to be sealed!
* Mantis #7923. EDIT BEAMS ARE BACK!Diva Canto2016-06-121-2/+1
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* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities ↵Diva Canto2016-06-121-6/+27
| | | | | | now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one. Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
* Remove debug spamMelanie Thielker2016-03-151-1/+1
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* Finish plumbing RezRestoreToWorld.Melanie Thielker2016-03-091-1/+16
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* Plumb RezRestoreToWorld from the client (part done)Melanie Thielker2016-03-091-0/+7
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* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* dont try to process packets for deleted clientsUbitUmarov2015-12-091-34/+28
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* disable useless and totally wrong incoming PoolsUbitUmarov2015-12-091-4/+7
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* minor cleanupUbitUmarov2015-12-091-13/+4
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* tick region health a bit fasterUbitUmarov2015-12-091-1/+1
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* fix the queue type in useUbitUmarov2015-12-091-11/+12
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* Sometimes the viewer sends a null string as mapName; this made the client ↵Diva Canto2015-11-271-2/+2
| | | | thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region.
* add a missing overrideUbitUmarov2015-11-211-3/+3
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* limit llDialog buttons text to 24 bytes (at lludp level)UbitUmarov2015-11-111-1/+1
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* increase the number of packets in Land queue that force terrain to delay ↵UbitUmarov2015-11-101-1/+1
| | | | patchs sending.
* check if a packet can be sent imediatly without accounting it as sent on ↵UbitUmarov2015-11-101-1/+3
| | | | throttles when it is enqueued for later send.
* make m_minimumDripRate a bit larger than mtu. Add a bucket space check that ↵UbitUmarov2015-11-101-1/+6
| | | | does not consume avaiable space, so reducing bandwidth
* change lldialog and llTextBox maximum message lenght to 512 bytes as ↵UbitUmarov2015-11-101-3/+3
| | | | specification.
* send the estimation of time dilation at packet build time, not the one at ↵UbitUmarov2015-11-061-10/+15
| | | | unknown past.
* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-4/+4
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* add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵UbitUmarov2015-10-261-2/+18
| | | | (X,Y). For now one pair is good enough.
* On to 0.8.3!Diva Canto2015-10-181-1/+1
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-271-5/+9
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* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-271-0/+35
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* AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov2015-09-271-4/+4
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* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-9/+4
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* some cleanup on terrain encoderUbitUmarov2015-09-241-4/+8
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* slow down terrain sending so other users of LAND queue do have a chance to ↵UbitUmarov2015-09-241-1/+1
| | | | send things
* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-231-16/+3
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* fix GetPacketsQueuedCount typos in last commitUbitUmarov2015-09-221-1/+1
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* let minimum wqburst be a bit larger than MTUUbitUmarov2015-09-222-4/+4
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* removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov2015-09-225-100/+35
| | | | changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
* coment out lludp debug things that only fill up the help screenUbitUmarov2015-09-211-0/+2
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* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-082-3/+49
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| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-082-3/+49
| |\ | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| | * Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2015-09-032-3/+49
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* | | recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim ↵UbitUmarov2015-09-071-8/+39
|/ / | | | | | | (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
* | fix the missing initialization of the folish ProcessUnackedSends optionUbitUmarov2015-09-061-0/+2
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* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-11/+9
| | | | | | | | scenepresence)
* | seems to compile ( tests comented out)UbitUmarov2015-09-026-806/+96
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* | bad merge?UbitUmarov2015-09-017-800/+1864
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| * send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
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| * remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
| | | | | | | | | | conforming to protocol, and no longer in agreement with how patchs are schedule to send
| * NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
| | | | | | | | this costed me hours :P
| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-222-1/+24
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| * put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
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| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-109/+164
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| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-109/+164
| | | | | | | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance.