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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* still another ...UbitUmarov2014-08-191-2/+1
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* fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
| | | | hud indexes
* NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-161-2/+5
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* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-141-0/+12
| | | | connections console command
* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-131-33/+48
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| * remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-131-2/+4
| | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
| * take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-121-24/+32
| | | | | | | | do it only where its supposed to be done..
| * do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
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| * no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
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| * force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
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* | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵Melanie Thielker2014-08-131-6/+2
|/ | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
* Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
| | | | Terrain IS more important than avatar!
* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-071-82/+22
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* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-67/+43
| | | | only, reduced number of accesses to it. TESTING
* bakemodule didnt like last changesUbitUmarov2014-08-061-8/+5
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* some debug to remove laterUbitUmarov2014-08-061-1/+3
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* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
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* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-041-20/+8
| | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-041-8/+20
| | | | change on significante AgentUpdate check.
* make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov2014-07-301-2/+6
| | | | | | | delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done.
* Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2014-07-291-4/+6
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* Add new fields to parcel updateMelanie Thielker2014-07-291-1/+11
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* fix HUD attachment update filter to allow avatar center etcUbitUmarov2014-07-221-2/+2
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* remove avn hack on sitted avatars positionsUbitUmarov2014-07-201-27/+3
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* Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker2014-07-201-4/+4
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-211-220/+499
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Merge branch 'master' into careminsterMelanie2013-12-071-11/+19
| |\ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * Fix regression where mouse look flight direction no longer worked by zeroing ↵Justin Clark-Casey (justincc)2013-12-051-1/+24
| | | | | | | | | | | | | | | | | | | | | x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information
| | * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-291-5/+2
| | | | | | | | | | | | Vector3.Zero
| | * Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-291-1/+17
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| | | * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-0/+10
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| * | | Merge branch 'master' into careminsterMelanie2013-11-231-0/+6
| |\ \ \ | | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .gitignore OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs prebuild.xml runprebuild.bat
| | * | Revert "Fix issue where sitting on non-root linked prims would send camera ↵Justin Clark-Casey (justincc)2013-11-231-7/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to wrong position in third-person and mouselook" Reverting to place on separate branch This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a.
| | * | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset ↵Justin Clark-Casey (justincc)2013-11-231-2/+5
| | |/ | | | | | | | | | | | | | | | is Vector3.Zero" This reverts commit 9bdd3dc7de46507b490a2eae5160123a28133d63.
| | * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵Justin Clark-Casey (justincc)2013-11-231-5/+2
| | | | | | | | | | | | | | | | | | Vector3.Zero As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
| | * Fix issue where sitting on non-root linked prims would send camera to wrong ↵Justin Clark-Casey (justincc)2013-11-231-1/+7
| | | | | | | | | | | | | | | | | | position in third-person and mouselook We now specify sits as offsets from the root prim, as the viewer expects.
| | * Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
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| * | Merge branch 'master' into careminsterMelanie2013-11-081-1/+35
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| | * Start counting resent packets in the places that I missed when the stat was ↵Justin Clark-Casey (justincc)2013-10-311-0/+4
| | | | | | | | | | | | first added a few commits ago
| | * Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-311-1/+5
| | | | | | | | | | | | | | | | | | This allows one to monitor the total number of messages resent to clients over time. A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
| | * minor: Add commented out code for apparent passing of texture IDs in ↵Justin Clark-Casey (justincc)2013-10-241-0/+26
| | | | | | | | | | | | | | | | | | | | | ObjectProperties UDP replies to viewer Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3 Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
| * | Merge branch 'master' into careminsterMelanie2013-10-041-1/+2
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)2013-09-271-1/+1
| | | | | | | | | | | | the code that this is symmetric with CloseAgent()
| | * Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch taken from http://opensimulator.org/mantis/view.php?id=4905 originally by Greg C. Fixed to apply to r/23314 commit ba9daf849e7c8db48e7c03e7cdedb77776b2052f (cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
| * | Merge branch 'avination-current' into careminsterMelanie2013-09-161-0/+12
| |\ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
| * \ \ Merge branch 'master' into careminsterMelanie2013-09-011-4/+20
| |\ \ \ | | | |/ | | |/| | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Region/RestartModule.cs OpenSim/Region/Framework/Scenes/SceneGraph.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| | * | minor: remove mono compiler warning from LLClientViewJustin Clark-Casey (justincc)2013-08-231-4/+0
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| | * | Don't allow users to attempt to sit on objects in a child region without ↵Justin Clark-Casey (justincc)2013-08-211-0/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | going to that region first. If this is attempted, they get a "Try moving closer. Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid. Sitting on ground is okay, since viewer navigates avatar to required region first before sitting.
| * | | Merge branch 'master' into careminsterMelanie2013-08-111-2/+36
| |\ \ \ | | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs