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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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ClientStack
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Linden
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UDP
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LLClientView.cs
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Commit message (
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Author
Age
Files
Lines
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try to make the baked textures cache work
UbitUmarov
2014-08-06
1
-33
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+40
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Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2014-08-04
1
-20
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+8
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start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2014-08-04
1
-8
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+20
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make HandlerRegionHandshakeReply processing async and delay it a bit. This
UbitUmarov
2014-07-30
1
-2
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+6
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Send new parcel permissions to activate viewer options - done right this time
Melanie Thielker
2014-07-29
1
-4
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+6
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Add new fields to parcel update
Melanie Thielker
2014-07-29
1
-1
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+11
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fix HUD attachment update filter to allow avatar center etc
UbitUmarov
2014-07-22
1
-2
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+2
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remove avn hack on sitted avatars positions
UbitUmarov
2014-07-20
1
-27
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+3
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Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
2014-07-20
1
-4
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+4
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie Thielker
2014-06-21
1
-220
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+499
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Merge branch 'master' into careminster
Melanie
2013-12-07
1
-11
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+19
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Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
1
-1
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+24
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Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
2013-11-29
1
-5
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+2
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Merge branch 'link-sitting'
Justin Clark-Casey (justincc)
2013-11-29
1
-1
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+17
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Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
1
-0
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+10
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Merge branch 'master' into careminster
Melanie
2013-11-23
1
-0
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+6
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Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
2013-11-23
1
-7
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+1
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Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+5
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Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
2013-11-23
1
-5
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+2
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Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+7
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Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
Latif Khalifa
2013-11-06
1
-0
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+6
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Merge branch 'master' into careminster
Melanie
2013-11-08
1
-1
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+35
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Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
2013-10-31
1
-0
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+4
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Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
2013-10-31
1
-1
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+5
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minor: Add commented out code for apparent passing of texture IDs in ObjectPr...
Justin Clark-Casey (justincc)
2013-10-24
1
-0
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+26
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Merge branch 'master' into careminster
Melanie
2013-10-04
1
-1
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+2
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
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+1
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Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
1
-0
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+1
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Merge branch 'avination-current' into careminster
Melanie
2013-09-16
1
-0
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+12
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Merge branch 'master' into careminster
Melanie
2013-09-01
1
-4
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+20
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minor: remove mono compiler warning from LLClientView
Justin Clark-Casey (justincc)
2013-08-23
1
-4
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+0
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Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
2013-08-21
1
-0
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+20
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Merge branch 'master' into careminster
Melanie
2013-08-11
1
-2
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+36
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Merge branch 'TeleportWork'
Justin Clark-Casey (justincc)
2013-08-09
1
-0
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+6
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Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
2013-08-08
1
-0
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+6
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* This makes in-world terrain editing smoother, even in MegaRegions. This ...
teravus
2013-08-07
1
-3
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+30
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Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...
Diva Canto
2013-07-24
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-07-24
1
-89
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+153
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Added check for user movement specification before discarding an incoming
Robert Adams
2013-07-22
1
-41
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+40
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Minor cosmetic changes.
Diva Canto
2013-07-21
1
-27
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+23
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The quaternion delta was a bit to high, now that the head rotation is out of ...
Diva Canto
2013-07-21
1
-1
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+1
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EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif...
Diva Canto
2013-07-21
1
-23
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+4
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A couple of small optimizations over the previous commit
Diva Canto
2013-07-21
1
-8
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+10
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Manage AgentUpdates more sanely:
Diva Canto
2013-07-21
1
-106
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+108
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Fixed the stats in show client stats. Also left some comments with observatio...
Diva Canto
2013-07-21
1
-5
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+13
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furhter shorten CheckAgentUpdateSignificance(). No real perf impact.
Justin Clark-Casey (justincc)
2013-07-21
1
-7
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+5
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Remove some pointless code in CheckAgentUpdateSignificance()
Justin Clark-Casey (justincc)
2013-07-21
1
-30
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+20
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Make the check as to whether any particular inbound AgentUpdate packet is sig...
Justin Clark-Casey (justincc)
2013-07-21
1
-56
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+114
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Add measure of number of inbound AgentUpdates that were seen as significant t...
Justin Clark-Casey (justincc)
2013-07-21
1
-0
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+3
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Do some simple queue empty checks in the main outgoing udp loop instead of al...
Justin Clark-Casey (justincc)
2013-07-21
1
-0
/
+28
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