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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* limit llDialog buttons text to 24 bytes (at lludp level)UbitUmarov2015-11-111-1/+1
* increase the number of packets in Land queue that force terrain to delay pat...UbitUmarov2015-11-101-1/+1
* change lldialog and llTextBox maximum message lenght to 512 bytes as specifi...UbitUmarov2015-11-101-3/+3
* send the estimation of time dilation at packet build time, not the one at un...UbitUmarov2015-11-061-10/+15
* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-4/+4
* add basic SendFindAgent() to lludp. Future use may require a list of pairs (...UbitUmarov2015-10-261-2/+18
* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-271-5/+9
* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-271-0/+35
* AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov2015-09-271-4/+4
* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-9/+4
* some cleanup on terrain encoderUbitUmarov2015-09-241-4/+8
* slow down terrain sending so other users of LAND queue do have a chance to s...UbitUmarov2015-09-241-1/+1
* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-231-16/+3
* removed a protocol breaking lludp debug option that no one should try, chang...UbitUmarov2015-09-221-19/+4
* recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (s...UbitUmarov2015-09-071-8/+39
* at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-11/+9
* seems to compile ( tests comented out)UbitUmarov2015-09-021-246/+18
* bad merge?UbitUmarov2015-09-011-642/+1052
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| * send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
| * remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
| * NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
| * delay terrain sending if land queue is 2 busyUbitUmarov2015-08-221-1/+10
| * put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-109/+164
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| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-109/+164
| * | Track selected objects per clientMelanie Thielker2015-08-151-0/+6
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| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-111-4/+1
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-1/+6
| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+6
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-2/+2
| * don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
| * sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-311-3/+46
| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-1/+1
| * do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| * add method to get a category throttle rateUbitUmarov2014-08-291-3/+5
| * send all presences terseupdates in same batchUbitUmarov2014-08-281-3/+3
| * if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2014-08-281-107/+4
| * *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-1/+1
| * *test* cleanup the bugs nestUbitUmarov2014-08-251-6/+8
| * change enconding of attachment updates NameValue and State fieldsUbitUmarov2014-08-251-0/+19
| * clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-22/+2
| * on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov2014-08-231-4/+2
| * Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-231-0/+6
| * add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+26
| * remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-201-36/+44
| * send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
| * fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
| * still another ...UbitUmarov2014-08-191-2/+1
| * fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
| * NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-161-2/+5