Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Second part of invisible base avatar option | Melanie Thielker | 2014-11-10 | 1 | -1/+6 |
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* | scale ChildAgentThrottles with distance (internal to child server and not | UbitUmarov | 2014-11-06 | 1 | -1/+6 |
| | | | | root as was done before ) | ||||
* | allow drawdistance to change between 32 and MaxDrawDistance, configurable | UbitUmarov | 2014-11-06 | 1 | -2/+2 |
| | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now. | ||||
* | don't send updates for deleted agents | UbitUmarov | 2014-11-01 | 1 | -3/+4 |
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* | sadly revert to resend terseUpdates enqueuing them back into entityupdates | UbitUmarov | 2014-10-31 | 1 | -3/+46 |
| | | | | | queue. Viewers fail to handle correctly out of order updates with ugly visible effects. Make sure these packets don't include acks so they aren't lost. | ||||
* | try to make SOG crossings full async. Simplify some borders checking.... | UbitUmarov | 2014-10-24 | 1 | -1/+1 |
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* | do global position X and Y with double precision in autopilot, so | UbitUmarov | 2014-09-30 | 1 | -4/+7 |
| | | | | corrected viewers do work | ||||
* | add method to get a category throttle rate | UbitUmarov | 2014-08-29 | 1 | -3/+5 |
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* | send all presences terseupdates in same batch | UbitUmarov | 2014-08-28 | 1 | -3/+3 |
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* | if we send wearables with ThrottleOutPacketType.HighPriority, then we | UbitUmarov | 2014-08-28 | 1 | -107/+4 |
| | | | | should send other avatarinformation with same priority on same Task category ( plus cleanup ) | ||||
* | *test* back to no sog kills, little retouch on attachment updates, | UbitUmarov | 2014-08-25 | 1 | -1/+1 |
| | | | | NameValue AttachItemID is a root part thing only | ||||
* | *test* cleanup the bugs nest | UbitUmarov | 2014-08-25 | 1 | -6/+8 |
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* | change enconding of attachment updates NameValue and State fields | UbitUmarov | 2014-08-25 | 1 | -0/+19 |
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* | clean sendKill a bit, remove a IsChild that is set too early in a calling | UbitUmarov | 2014-08-24 | 1 | -22/+2 |
| | | | | path | ||||
* | on updates, send rotations using livomv Quaternion.toBytes() again | UbitUmarov | 2014-08-23 | 1 | -4/+2 |
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* | Remove entities from updates queues on kill. Do it sync so enqueues after | UbitUmarov | 2014-08-23 | 1 | -0/+6 |
| | | | | the kill work | ||||
* | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 2014-08-21 | 1 | -0/+26 |
| | | | | optionally overriding its parentID. check what it does to attachments | ||||
* | remove from use the UpdatesResend on resending udp packets. Just resend | UbitUmarov | 2014-08-20 | 1 | -36/+44 |
| | | | | | the UDP packet. Also just loose packets we tried to send 6 times already (ll says 3) A viewer may just beeing ignoring them, or then the link is just dead. | ||||
* | send zero velocity again on avatar full update or its ugly | UbitUmarov | 2014-08-19 | 1 | -1/+1 |
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* | fix the encoding of rotation in updates, not just using the next field to | UbitUmarov | 2014-08-19 | 1 | -15/+12 |
| | | | | override w bytes. ( specially having it commented ) | ||||
* | still another ... | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
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* | fix a missed blocking of sending updates the the new attach points above | UbitUmarov | 2014-08-19 | 1 | -2/+1 |
| | | | | hud indexes | ||||
* | NextAnimationSequenceNumber be a udpserver variable with random start | UbitUmarov | 2014-08-16 | 1 | -2/+5 |
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* | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 2014-08-14 | 1 | -0/+12 |
| | | | | connections console command | ||||
* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-13 | 1 | -33/+48 |
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| * | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2014-08-13 | 1 | -2/+4 |
| | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue. | ||||
| * | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2014-08-12 | 1 | -24/+32 |
| | | | | | | | | do it only where its supposed to be done.. | ||||
| * | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 2014-08-12 | 1 | -4/+3 |
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| * | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 2014-08-12 | 1 | -5/+7 |
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| * | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 2014-08-12 | 1 | -5/+9 |
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* | | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵ | Melanie Thielker | 2014-08-13 | 1 | -6/+2 |
|/ | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | ||||
* | Reduce delay time on regin handshake reply to speed up terrain sending. | Melanie Thielker | 2014-08-07 | 1 | -1/+1 |
| | | | | Terrain IS more important than avatar! | ||||
* | minor clean, dont check for cache if we aren't using it.. | UbitUmarov | 2014-08-07 | 1 | -82/+22 |
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* | reply to cached checks with same serial number | UbitUmarov | 2014-08-07 | 1 | -3/+4 |
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* | DANGER... changed bakedtextures caching. Assuming grid baking is cache | UbitUmarov | 2014-08-07 | 1 | -67/+43 |
| | | | | only, reduced number of accesses to it. TESTING | ||||
* | bakemodule didnt like last changes | UbitUmarov | 2014-08-06 | 1 | -8/+5 |
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* | some debug to remove later | UbitUmarov | 2014-08-06 | 1 | -1/+3 |
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* | try to make the baked textures cache work | UbitUmarov | 2014-08-06 | 1 | -33/+40 |
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* | Revert "start sending terrain in scenePresence after well defined avatar. Minor" | UbitUmarov | 2014-08-04 | 1 | -20/+8 |
| | | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e. | ||||
* | start sending terrain in scenePresence after well defined avatar. Minor | UbitUmarov | 2014-08-04 | 1 | -8/+20 |
| | | | | change on significante AgentUpdate check. | ||||
* | make HandlerRegionHandshakeReply processing async and delay it a bit. This | UbitUmarov | 2014-07-30 | 1 | -2/+6 |
| | | | | | | | delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done. | ||||
* | Send new parcel permissions to activate viewer options - done right this time | Melanie Thielker | 2014-07-29 | 1 | -4/+6 |
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* | Add new fields to parcel update | Melanie Thielker | 2014-07-29 | 1 | -1/+11 |
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* | fix HUD attachment update filter to allow avatar center etc | UbitUmarov | 2014-07-22 | 1 | -2/+2 |
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* | remove avn hack on sitted avatars positions | UbitUmarov | 2014-07-20 | 1 | -27/+3 |
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* | Fix coalesced objects not showing up as "piles" of prims (AVN only bug) | Melanie Thielker | 2014-07-20 | 1 | -4/+4 |
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie Thielker | 2014-06-21 | 1 | -220/+499 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| * | Merge branch 'master' into careminster | Melanie | 2013-12-07 | 1 | -11/+19 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| | * | Fix regression where mouse look flight direction no longer worked by zeroing ↵ | Justin Clark-Casey (justincc) | 2013-12-05 | 1 | -1/+24 |
| | | | | | | | | | | | | | | | | | | | | | x/y rot before sending agent updates, instead of before any agent update processing It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook. Doing this in the terse send so that we preserve mouselook rotation information | ||||
| | * | Still send CameraEyeOffset in UDP SendSitReponse even if at offset is ↵ | Justin Clark-Casey (justincc) | 2013-11-29 | 1 | -5/+2 |
| | | | | | | | | | | | | Vector3.Zero |