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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* Second part of invisible base avatar optionMelanie Thielker2014-11-101-1/+6
* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+6
* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-2/+2
* don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
* sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-311-3/+46
* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-1/+1
* do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
* add method to get a category throttle rateUbitUmarov2014-08-291-3/+5
* send all presences terseupdates in same batchUbitUmarov2014-08-281-3/+3
* if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2014-08-281-107/+4
* *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-1/+1
* *test* cleanup the bugs nestUbitUmarov2014-08-251-6/+8
* change enconding of attachment updates NameValue and State fieldsUbitUmarov2014-08-251-0/+19
* clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-22/+2
* on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov2014-08-231-4/+2
* Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-231-0/+6
* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+26
* remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-201-36/+44
* send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
* fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
* still another ...UbitUmarov2014-08-191-2/+1
* fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
* NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-161-2/+5
* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-141-0/+12
* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-131-33/+48
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| * remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-131-2/+4
| * take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-121-24/+32
| * do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
| * no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
| * force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
* | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....Melanie Thielker2014-08-131-6/+2
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* Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-071-82/+22
* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-67/+43
* bakemodule didnt like last changesUbitUmarov2014-08-061-8/+5
* some debug to remove laterUbitUmarov2014-08-061-1/+3
* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-041-20/+8
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-041-8/+20
* make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov2014-07-301-2/+6
* Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2014-07-291-4/+6
* Add new fields to parcel updateMelanie Thielker2014-07-291-1/+11
* fix HUD attachment update filter to allow avatar center etcUbitUmarov2014-07-221-2/+2
* remove avn hack on sitted avatars positionsUbitUmarov2014-07-201-27/+3
* Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker2014-07-201-4/+4
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-211-220/+499
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| * Merge branch 'master' into careminsterMelanie2013-12-071-11/+19
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| | * Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-1/+24
| | * Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-291-5/+2