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My fork of OpenSim for IG and DG, called SledjChisl.
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ClientStack
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Linden
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UDP
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LLClientView.cs
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Author
Files
Lines
2014-08-19
still another ...
UbitUmarov
1
-2
/
+1
2014-08-19
fix a missed blocking of sending updates the the new attach points above
UbitUmarov
1
-2
/
+1
2014-08-16
NextAnimationSequenceNumber be a udpserver variable with random start
UbitUmarov
1
-2
/
+5
2014-08-14
add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
1
-0
/
+12
2014-08-13
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....
Melanie Thielker
1
-6
/
+2
2014-08-13
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
1
-2
/
+4
2014-08-12
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
1
-24
/
+32
2014-08-12
do the significance test invalidation at MoveAgentToRegion
UbitUmarov
1
-4
/
+3
2014-08-12
no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
1
-5
/
+7
2014-08-12
force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
1
-5
/
+9
2014-08-07
Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
1
-1
/
+1
2014-08-07
minor clean, dont check for cache if we aren't using it..
UbitUmarov
1
-82
/
+22
2014-08-07
reply to cached checks with same serial number
UbitUmarov
1
-3
/
+4
2014-08-07
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
1
-67
/
+43
2014-08-06
bakemodule didnt like last changes
UbitUmarov
1
-8
/
+5
2014-08-06
some debug to remove later
UbitUmarov
1
-1
/
+3
2014-08-06
try to make the baked textures cache work
UbitUmarov
1
-33
/
+40
2014-08-04
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
1
-20
/
+8
2014-08-04
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
1
-8
/
+20
2014-07-30
make HandlerRegionHandshakeReply processing async and delay it a bit. This
UbitUmarov
1
-2
/
+6
2014-07-29
Send new parcel permissions to activate viewer options - done right this time
Melanie Thielker
1
-4
/
+6
2014-07-29
Add new fields to parcel update
Melanie Thielker
1
-1
/
+11
2014-07-22
fix HUD attachment update filter to allow avatar center etc
UbitUmarov
1
-2
/
+2
2014-07-20
remove avn hack on sitted avatars positions
UbitUmarov
1
-27
/
+3
2014-07-20
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
1
-4
/
+4
2014-07-20
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
1
-4
/
+4
2014-04-20
Implement Oren's fix to prevent a privilege escalation with groups
Melanie Thielker
1
-3
/
+6
2014-01-10
Dynamically adjust to the number of visual params sent.
Melanie
1
-1
/
+1
2014-01-08
If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
1
-8
/
+17
2014-01-04
Dynamically adjust to the number of visual params sent.
Melanie
1
-1
/
+1
2013-12-11
Committing the Avination Scene Presence and related texture code
Melanie
1
-9
/
+8
2013-12-05
Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
1
-1
/
+24
2013-11-29
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-11-27
Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
1
-0
/
+10
2013-11-23
Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
1
-7
/
+1
2013-11-23
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...
Justin Clark-Casey (justincc)
1
-2
/
+5
2013-11-23
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
1
-5
/
+2
2013-11-23
Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
1
-1
/
+7
2013-11-06
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
Latif Khalifa
1
-0
/
+6
2013-10-31
Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
1
-0
/
+4
2013-10-31
Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
1
-1
/
+5
2013-10-24
minor: Add commented out code for apparent passing of texture IDs in ObjectPr...
Justin Clark-Casey (justincc)
1
-0
/
+26
2013-09-27
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-22
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
1
-0
/
+1
2013-09-08
Mono 2.0 fix - call ToArray() explicitly
Melanie
1
-0
/
+12
2013-08-23
minor: remove mono compiler warning from LLClientView
Justin Clark-Casey (justincc)
1
-4
/
+0
2013-08-21
Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
1
-0
/
+20
2013-08-08
Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
1
-0
/
+6
2013-08-07
* This makes in-world terrain editing smoother, even in MegaRegions. This ...
teravus
1
-3
/
+30
2013-07-24
Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...
Diva Canto
1
-1
/
+1
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