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* fix the queue type in useUbitUmarov2015-12-091-7/+8
* fix the default shape type on upload, it is always convexUbitUmarov2015-11-291-3/+1
* change threading on GetTexture and getMesh and WebFetch Modules.UbitUmarov2015-11-273-62/+69
* change threading on GetTexture and GetMesh NonSharable region modulesUbitUmarov2015-11-272-44/+44
* remove some duplicate using statementsUbitUmarov2015-11-211-1/+1
* remove some compile warnings increasing total number by 2UbitUmarov2015-11-212-9/+3
* work around some 'tests' errors: a new event queue has a few null eventsUbitUmarov2015-11-171-0/+9
* That didn't actually do anything for Simian, and it broke the locahostDiva Canto2015-11-141-5/+6
* On to 0.8.3!Diva Canto2015-10-181-1/+1
* Also restoring proper function for Simian external GetTexture functionality.Diva Canto2015-10-141-6/+5
* change copyright to opensimUbitUmarov2015-09-281-3/+27
* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
* inventory mess return to the state before divas cache issueUbitUmarov2015-09-112-43/+122
* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-112-122/+43
* at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-034-13/+8
* seems to compile ( tests comented out)UbitUmarov2015-09-0210-435/+38
* bad merge?UbitUmarov2015-09-0112-805/+2765
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| * change osd encoding of region sizeUbitUmarov2015-08-271-8/+8
| * turn off KeepAliveUbitUmarov2015-08-242-5/+5
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-4/+5
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| | * varregion: remove use of Constants.RegionSize is various places.Robert Adams2015-03-281-4/+5
| * | add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov2015-08-191-0/+5
| * | do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2015-08-182-5/+5
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| * move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
| * add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
| * changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| * dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| * bug fixUbitUmarov2014-10-111-2/+3
| * check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| * change it again...UbitUmarov2014-09-261-1/+1
| * remove unnecessary argument refUbitUmarov2014-09-261-1/+1
| * make c# more happyUbitUmarov2014-09-261-4/+1
| * use central animationset permitions defineUbitUmarov2014-09-261-2/+2
| * Extend upload verification to all upload pathsMelanie Thielker2014-09-251-0/+8
| * fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
| * add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
| * add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
| * make use of it in GetMeshModule, and meshs are Assets not Task itens,UbitUmarov2014-08-291-43/+4
| * also on other caseUbitUmarov2014-08-091-0/+11
| * return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
| * move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| * DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-68/+56
| * bakemodule didnt like last changesUbitUmarov2014-08-061-5/+3
| * some debug to remove laterUbitUmarov2014-08-061-0/+6
| * comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-1/+1
| * add queue transition code needs review/more testingUbitUmarov2014-07-251-79/+115
| * remove old and dead code that its only making it hard to understandUbitUmarov2014-07-251-287/+18
| * change previus code, send a NoEvents response back to http server, evenUbitUmarov2014-07-241-2/+1
| * EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov2014-07-241-10/+9
| * Intermediate commit. Sill errors.Melanie2014-01-052-22/+48
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