aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Remove useless executable bit that Windows adds.onefang2020-09-091-0/+0
|
* Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-271-7/+16
| | | | | | | | shutdown. Fixes Mantis #8494. Threads are aborted when shutting down and ThreadAbortException is odd in that it is rethrown at the end of the catch unless the abort is reset. No functional changes but fewer error messages on shutdown.
* GetAssets: we still need to service avatars that did left regionUbitUmarov2018-12-041-0/+1
|
* replace GetMeshModule and GetTextureModuleUbitUmarov2018-12-011-12/+3
|
* clean a bitUbitUmarov2018-12-011-90/+5
|
* send data as bin not string to http lower levelUbitUmarov2018-07-141-3/+8
|
* keepalive is defaultUbitUmarov2018-01-301-3/+0
|
* give BlockingCollection more chancesUbitUmarov2018-01-221-0/+1
|
* give BlockingCollection more chancesUbitUmarov2018-01-221-22/+23
|
* Merge branch 'master' into httptestsUbitUmarov2017-08-161-1/+1
|\
| * Corrected index number in ErrorFormat based Exception messageKevin Cozens2017-07-301-1/+1
| |
* | Merge branch 'master' into httptestsUbitUmarov2017-05-271-2/+1
|\ \ | |/
| * make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog ↵UbitUmarov2017-05-261-2/+1
| | | | | | | | timeout)
* | Merge branch 'master' into httptestsUbitUmarov2017-05-251-1/+1
|\ \ | |/
| * make a few more threads background onesUbitUmarov2017-05-251-1/+1
| |
* | fix mergeUbitUmarov2017-01-051-1/+1
|\ \ | |/
| * Massive tab and trailing space cleanupMelanie Thielker2017-01-051-1/+1
| |
* | don't loose inventory items when there are bad foldersUbitUmarov2016-07-171-6/+6
| |
* | fix drop on delayed events processingUbitUmarov2016-07-171-3/+37
| |
* | add a Drop method to PollService Event handlers, Drop requests on ↵UbitUmarov2016-07-171-1/+3
|/ | | | connections known to be lost or delay event check if they are sending a response
* fix the queue type in useUbitUmarov2015-12-091-7/+8
|
* change threading on GetTexture and getMesh and WebFetch Modules.UbitUmarov2015-11-271-30/+38
|
* remove some duplicate using statementsUbitUmarov2015-11-211-1/+1
|
* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
|
* inventory mess return to the state before divas cache issueUbitUmarov2015-09-111-29/+116
|
* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-111-116/+29
|
* at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-1/+2
| | | | scenepresence)
* seems to compile ( tests comented out)UbitUmarov2015-09-021-4/+0
|
* bad merge?UbitUmarov2015-09-011-3/+9
|\
| * Merge branch 'master' into careminsterMelanie2013-10-041-22/+35
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ Merge branch 'master' into careminsterMelanie2013-07-241-35/+32
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * \ \ Merge branch 'master' into careminsterMelanie2013-07-181-0/+2
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs OpenSim/Server/Handlers/Simulation/AgentHandlers.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/UserAgentService.cs
| * \ \ \ Merge branch 'master' into careminsterMelanie2013-06-181-6/+4
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * \ \ \ \ Merge branch 'master' into careminsterMelanie2013-06-081-0/+29
| |\ \ \ \ \
| * | | | | | Make a viewer sent XML error prettierMelanie2013-03-031-0/+4
| | | | | | |
| * | | | | | Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2013-02-061-7/+70
| | | | | | |
| * | | | | | Merge branch 'master' into careminsterMelanie2012-11-131-1/+1
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
| * | | | | | | just remove the damm thingUbitUmarov2012-09-261-1/+1
| | | | | | | |
| * | | | | | | Seems nothing actually need the request body for getevents. so changeUbitUmarov2012-09-261-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | control flag to false
| * | | | | | | more changes to PollServiceUbitUmarov2012-09-261-0/+1
| | | | | | | |
| * | | | | | | do the same to webFecthInvDescModuleUbitUmarov2012-09-251-33/+25
| | | | | | | |
| * | | | | | | Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2012-09-231-12/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | member notation.
| * | | | | | | Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie2012-09-111-81/+117
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | leverage the Poll Service without blocking it's workers.
| * | | | | | | Remove commented codeMelanie2012-09-101-11/+0
| | | | | | | |
| * | | | | | | webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov2012-09-101-11/+32
| | | | | | | |
| * | | | | | | Remove debug spamMelanie2012-08-241-2/+2
| | | | | | | |
| * | | | | | | Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie2012-08-241-49/+103
| | | | | | | |
* | | | | | | | Bug fix in inventory fetching: sometimes the caps request comes before there ↵Diva Canto2015-06-171-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | is a scene presence, and that's ok.
* | | | | | | | Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto2015-06-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
* | | | | | | | Major change in the way inventory is downloaded: added a method throughout ↵Diva Canto2015-05-071-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.