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My fork of OpenSim for IG and DG, called SledjChisl.
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*
The new Constant: integer OBJECT_REZZER_KEY = 32;
Mandarinka Tasty
2016-12-04
1
-0
/
+1
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
2
-0
/
+5
*
Cleanup on region modules: gave short node id's to all of them.
Diva Canto
2012-11-12
2
-2
/
+2
*
Remove any mention of IRegionModule from region names and comments to aid
Melanie
2012-11-12
1
-2
/
+2
*
One more module converted: ObjectAdd.
Diva Canto
2012-11-10
1
-51
/
+66
*
minor: remove unnecessary IsAttachment = false setting for new object in Uplo...
Justin Clark-Casey (justincc)
2012-06-14
1
-1
/
+0
*
Implement optional name and description on http stream handlers so that we ca...
Justin Clark-Casey (justincc)
2012-05-03
2
-12
/
+17
*
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2012-02-10
1
-1
/
+1
*
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-3
/
+4
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-2
/
+0
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-1
/
+1
*
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
2011-07-16
1
-4
/
+6
*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
1
-3
/
+1
*
Nope, that didn't feel right. Moving all those modules to Linden space.
Diva Canto
2011-04-30
2
-0
/
+744