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path: root/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs (follow)
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* Merge branch 'avination-current' into careminsterMelanie2013-09-161-23/+34
|\ | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
| * Add support for simple external CAPS texture servicesroot2013-09-071-19/+31
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* | Merge branch 'master' into careminsterMelanie2013-08-011-10/+15
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
| * | Experimental comment to eneralize the handling of Linden caps when theMic Bowman2013-07-311-1/+5
| | | | | | | | | | | | | | | | | | | | | cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap.
* | | Merge branch 'master' into careminsterMelanie2013-07-241-1/+1
|\ \ \ | |/ / | | / | |/ |/| | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
* | Send 503 when throttling texturesMelanie2013-04-251-1/+33
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* | Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2012-12-141-1/+1
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* | Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminsterMelanie2012-11-201-60/+61
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
| * | * Prep work switching the GetMeshModule over to a poll service.teravus2012-11-091-60/+61
| | | | | | | | | | | | * This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
* | | Merge branch 'avination' into careminsterMelanie2012-11-171-14/+172
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| * | This implements the Caps throttler. After some testing, the system seemed ↵teravus2012-11-051-13/+106
| | | | | | | | | | | | | | | | | | to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference. Tested with Two Clients on a region with 1800 textures all visible at once.
| * | Another step in the chain. Pipe the throttle update to the appropriate ↵teravus2012-11-051-12/+35
| | | | | | | | | | | | | | | | | | PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator. Next step is hooking it up to HasEvents
| * | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵teravus2012-11-041-0/+42
| | | | | | | | | | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
* | | Merge branch 'master' into careminsterMelanie2012-11-131-3/+0
|\ \ \ | |/ / |/| / | |/ | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
| * Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
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* | Make texture sedning use only two threads to make things less harsh on bandwidthMelanie2012-10-141-2/+2
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* | just remove the damm thingUbitUmarov2012-09-261-1/+1
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* | Seems nothing actually need the request body for getevents. so changeUbitUmarov2012-09-261-10/+2
| | | | | | | | control flag to false
* | more changes to PollServiceUbitUmarov2012-09-261-1/+6
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* | missed changeUbitUmarov2012-09-251-1/+2
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* | change GetTextureModule processingUbitUmarov2012-09-251-29/+31
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* | Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2012-09-231-6/+8
| | | | | | | | member notation.
* | add some locks to GetTextureModuleUbitUmarov2012-09-171-10/+13
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* | Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie2012-09-141-44/+179
|/ | | | at any time and to drop requests for avatars n longer in the scene
* Implement optional name and description on http stream handlers so that we ↵Justin Clark-Casey (justincc)2012-05-031-1/+3
| | | | | | can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing.
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-161-2/+3
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* comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)2011-08-111-2/+2
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* Test m_Enabled on RemoveRegion.Diva Canto2011-05-041-0/+3
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* Refactored the GetMesh module into a handler and a module, to be the same as ↵Diva Canto2011-05-021-0/+2
| | | | GetTexture.
* Works!Diva Canto2011-05-021-5/+22
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* Start to drill down on GetTexture. Read the config and do different things.Diva Canto2011-05-011-4/+12
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* Change GetTextureModule.cs to conform to the new IRegion module interface. ↵Diva Canto2011-05-011-6/+21
| | | | NOTHING OF THIS WORKS. Compiles.
* Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵Diva Canto2011-05-011-311/+4
| | | | GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
* Nope, that didn't feel right. Moving all those modules to Linden space.Diva Canto2011-04-301-0/+404