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authorMelanie2012-10-14 17:10:26 +0200
committerMelanie2012-10-14 17:10:26 +0200
commitde3ff44406943ffad5832b6b0434209a8fabc298 (patch)
treefa4326dab1ed6a5ecdb960146f225bab86b8e1fa /OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
parentRemove spammy debug for IM (diff)
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Make texture sedning use only two threads to make things less harsh on bandwidth
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index cc65981..d1a1583 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -104,9 +104,9 @@ namespace OpenSim.Region.ClientStack.Linden
104 104
105 if (m_workerThreads == null) 105 if (m_workerThreads == null)
106 { 106 {
107 m_workerThreads = new Thread[4]; 107 m_workerThreads = new Thread[2];
108 108
109 for (uint i = 0; i < 4; i++) 109 for (uint i = 0; i < 2; i++)
110 { 110 {
111 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, 111 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
112 String.Format("TextureWorkerThread{0}", i), 112 String.Format("TextureWorkerThread{0}", i),