| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
| |
* Not ready for use yet
|
| |
|
|
|
|
|
|
|
|
| |
interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
|
|
|
|
|
|
|
|
| |
actually experimental and the storage format may soon undergo incompatible changes
* If you were using these please uncomment the code before rebuilding, but be aware that old files may become incompatible soon
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
|
|
|
|
|
|
| |
OpenSim.exe -gui=true
|
|
|
|
| |
specific command if any is available
|
|
|
|
| |
threads, etc.)
|
|
|
|
|
|
| |
another dev whiel I was putting the reference to it back in
|
|
|
|
|
|
| |
Fixes Mantis #3117
|
| |
|
|
|
|
|
|
|
|
|
| |
line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
|
|
|
|
|
|
|
| |
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help'
* Current implementation is a transient hack that should be tidied up soon
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
|
|
|
|
|
|
|
| |
* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff)
* Typing help <topic> will give information about commands specific to that topic
|
|
|
|
|
|
| |
* other minor tidy up
|
|
|
|
|
|
|
| |
the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1.
* Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
|
|
|
|
|
|
| |
* If this was crucial to someone then it should be reinsertable as a module
|
|
|
|
|
| |
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
|
|
|
|
|
|
| |
XML as well.
|
|
|
|
|
|
|
|
|
| |
older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
|
| |
|
|
|
|
|
| |
*** This only works for LLCLientView at the moment ***
|
| |
|
| |
|
| |
|
|
|
|
| |
GCSettings.LatencyMode.ToString());
|
|
|
|
|
|
| |
* Enabled GC server
* Enabled concurrent collections
|
|
|
|
| |
commands file
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
login-enable : Allow login at sim level (opensim.exe)
login-disable: Stop any login BUT keep the logged avt
login-status : Return the actual status
|
|
|
|
|
|
|
|
| |
This patch adds the option of adding the email when you create
a new user. This works in Gridmode as none Gridmode. This
option is also added to RemoteAdminPlugin. With a new handler
you can create a user with a email.
|
|
|
|
|
|
|
|
| |
region comms
* Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
|
| |
|
|
|
|
| |
ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.
|
| |
|
| |
|
|
|
|
| |
Class... Framework/ConfigSettings.
|
|
|
|
|
|
|
|
| |
interactive OpenSim class
* direct module import is temporary
|
| |
|
| |
|
|
|
|
| |
to work anyway)
|
| |
|
|
|
|
|
|
|
|
| |
* This is an initial basic experimental code for inventory import and export from the region server
* Probably not yet ready for general use
* Thanks Kayne!
|
| |
|
|
|
|
|
|
|
|
|
|
| |
functionality via the console command "delete-region" and also via
RemoteAdminPlugin.
minor typo fix.
|
|
|
|
| |
requests flow through the ShowHelp() method
|
|
|
|
|
|
| |
* Grid user server implementation to follow shortly
|