| Commit message (Collapse) | Author | Age | Files | Lines |
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Make CHANGED constants consistent with LSL, and consistent across the
code base
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Fixes Mantis #1861
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used in scripts
-cast from bool to LSL{Integer,Float,String} so functions such as `integer
isZero(integer x) { return (x == 0); }` work
-progress on issue 1863
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llOwnerSay()
via the newly created Scene.SimBroadcast() call.
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Here's a diff of the changes I have made in support of the following LSL
script functions.
llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName
It was necessary to modify ExecutorBase in support of the ScriptState
implementations.
I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.
I also simplified the State definition at the start of BuiltinCommands.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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* Shortened type references
* Removed redundant 'this' qualifier
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messages. Thanks Chillken!
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