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* Put a scope un users. Should fix Unknown UserUMMAU43 unless the user IS unknownMelanie Thielker2019-08-071-0/+1
* cosmeticsUbitUmarov2019-08-022-12/+4
* now i can login on win .net4.8, but just a little drop on a large (broken) OS...UbitUmarov2019-07-306-106/+131
* Don't try to print XML if a corrupted asset is actually binary dataMelanie2019-07-301-0/+9
* mantis 8558: send sane values for Agents and objects capability (max hard limit)UbitUmarov2019-07-061-1/+3
* reduce some useless array copiesUbitUmarov2019-06-091-1/+2
* primbasicshape: convert eventual MeshEP to SculpEPUbitUmarov2019-04-301-1/+9
* missing fileUbitUmarov2019-04-101-0/+1
* change region cacheid on restart. This should not be needed in future if obje...UbitUmarov2019-04-041-0/+5
* send agent view range to new child agentsUbitUmarov2019-04-044-1/+12
* a few more changes on initial objects sendUbitUmarov2019-03-301-2/+2
* changes on teleports v7UbitUmarov2019-03-281-7/+9
* some more changes on objects sendingUbitUmarov2019-03-241-8/+0
* add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov2019-03-231-3/+14
* RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2019-03-202-5/+5
* take the deafult on the parameter overlayUbitUmarov2019-03-191-1/+1
* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-191-1/+1
* remove redundant codeUbitUmarov2019-03-171-2/+0
* try to work around robust shutdown/quit blocking on monoUbitUmarov2019-03-121-1/+2
* direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-021-1/+0
* Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-271-13/+19
* missing file on the kick commitUbitUmarov2019-02-201-1/+1
* (almost) useless changeUbitUmarov2019-02-151-23/+42
* minor cleanupUbitUmarov2019-02-152-29/+0
* cosmeticsUbitUmarov2019-01-291-9/+27
* change encoding of a another event cap messageUbitUmarov2019-01-281-13/+27
* change encoding of a few event caps messagesUbitUmarov2019-01-261-42/+42
* mess around with prioritizerUbitUmarov2019-01-251-20/+7
* a few changes on priority queues and their heapUbitUmarov2019-01-252-52/+45
* give up on Lazy<T>UbitUmarov2019-01-211-1/+0
* remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov2019-01-212-120/+61
* cosmetics on terrain patchsUbitUmarov2019-01-203-17/+30
* cosmeticsUbitUmarov2019-01-201-11/+39
* reduce some delay on shutdownUbitUmarov2019-01-191-2/+1
* test a change to TP protocolUbitUmarov2019-01-141-2/+2
* a few more changes to texturesentry handling on libomv and osUbitUmarov2019-01-141-0/+2
* more changes on scenegraph etcUbitUmarov2019-01-062-89/+37
* change its foreachUbitUmarov2019-01-061-21/+5
* let DoubleDictionary... also have a values arrayUbitUmarov2019-01-061-0/+47
* change mapandarray array update timeUbitUmarov2019-01-061-21/+25
* change cancel kill update flagsUbitUmarov2019-01-041-1/+3
* more on the hack (runprebuild)UbitUmarov2019-01-021-1/+1
* replace my hack by others hackUbitUmarov2019-01-011-1/+1
* temporary HACK to not kill some viewersUbitUmarov2018-12-311-0/+1
* now break several things at same time... sog/sop updates, threads options,...UbitUmarov2018-12-282-58/+28
* update pbsUbitUmarov2018-12-281-7/+64
* return a proper http errorUbitUmarov2018-12-071-13/+11
* clean a bitUbitUmarov2018-12-033-70/+57
* avoid a data copyUbitUmarov2018-12-032-7/+9
* avoid a data copyUbitUmarov2018-12-032-1/+43