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Domme
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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
now i can login on win .net4.8, but just a little drop on a large (broken) OS...
UbitUmarov
2019-07-30
6
-106
/
+131
*
Don't try to print XML if a corrupted asset is actually binary data
Melanie
2019-07-30
1
-0
/
+9
*
mantis 8558: send sane values for Agents and objects capability (max hard limit)
UbitUmarov
2019-07-06
1
-1
/
+3
*
reduce some useless array copies
UbitUmarov
2019-06-09
1
-1
/
+2
*
primbasicshape: convert eventual MeshEP to SculpEP
UbitUmarov
2019-04-30
1
-1
/
+9
*
missing file
UbitUmarov
2019-04-10
1
-0
/
+1
*
change region cacheid on restart. This should not be needed in future if obje...
UbitUmarov
2019-04-04
1
-0
/
+5
*
send agent view range to new child agents
UbitUmarov
2019-04-04
4
-1
/
+12
*
a few more changes on initial objects send
UbitUmarov
2019-03-30
1
-2
/
+2
*
changes on teleports v7
UbitUmarov
2019-03-28
1
-7
/
+9
*
some more changes on objects sending
UbitUmarov
2019-03-24
1
-8
/
+0
*
add more test code to make usage od compressed updates etc. Should be disable...
UbitUmarov
2019-03-23
1
-3
/
+14
*
RegionHandshake IS critical llupd protocol not to be done by odd modules
UbitUmarov
2019-03-20
2
-5
/
+5
*
take the deafult on the parameter overlay
UbitUmarov
2019-03-19
1
-1
/
+1
*
do not send parceloverlay on crossings (may be bad, or not)
UbitUmarov
2019-03-19
1
-1
/
+1
*
remove redundant code
UbitUmarov
2019-03-17
1
-2
/
+0
*
try to work around robust shutdown/quit blocking on mono
UbitUmarov
2019-03-12
1
-1
/
+2
*
direct encode lludp terse object update, let contain texture entry
UbitUmarov
2019-03-02
1
-1
/
+0
*
Add Thread.ResetAbort() to various thread loops to clean up errors on
Robert Adams
2019-02-27
1
-13
/
+19
*
missing file on the kick commit
UbitUmarov
2019-02-20
1
-1
/
+1
*
(almost) useless change
UbitUmarov
2019-02-15
1
-23
/
+42
*
minor cleanup
UbitUmarov
2019-02-15
2
-29
/
+0
*
cosmetics
UbitUmarov
2019-01-29
1
-9
/
+27
*
change encoding of a another event cap message
UbitUmarov
2019-01-28
1
-13
/
+27
*
change encoding of a few event caps messages
UbitUmarov
2019-01-26
1
-42
/
+42
*
mess around with prioritizer
UbitUmarov
2019-01-25
1
-20
/
+7
*
a few changes on priority queues and their heap
UbitUmarov
2019-01-25
2
-52
/
+45
*
give up on Lazy<T>
UbitUmarov
2019-01-21
1
-1
/
+0
*
remove terraindata abstraction layer, since we only have heightmap type
UbitUmarov
2019-01-21
2
-120
/
+61
*
cosmetics on terrain patchs
UbitUmarov
2019-01-20
3
-17
/
+30
*
cosmetics
UbitUmarov
2019-01-20
1
-11
/
+39
*
reduce some delay on shutdown
UbitUmarov
2019-01-19
1
-2
/
+1
*
test a change to TP protocol
UbitUmarov
2019-01-14
1
-2
/
+2
*
a few more changes to texturesentry handling on libomv and os
UbitUmarov
2019-01-14
1
-0
/
+2
*
more changes on scenegraph etc
UbitUmarov
2019-01-06
2
-89
/
+37
*
change its foreach
UbitUmarov
2019-01-06
1
-21
/
+5
*
let DoubleDictionary... also have a values array
UbitUmarov
2019-01-06
1
-0
/
+47
*
change mapandarray array update time
UbitUmarov
2019-01-06
1
-21
/
+25
*
change cancel kill update flags
UbitUmarov
2019-01-04
1
-1
/
+3
*
more on the hack (runprebuild)
UbitUmarov
2019-01-02
1
-1
/
+1
*
replace my hack by others hack
UbitUmarov
2019-01-01
1
-1
/
+1
*
temporary HACK to not kill some viewers
UbitUmarov
2018-12-31
1
-0
/
+1
*
now break several things at same time... sog/sop updates, threads options,...
UbitUmarov
2018-12-28
2
-58
/
+28
*
update pbs
UbitUmarov
2018-12-28
1
-7
/
+64
*
return a proper http error
UbitUmarov
2018-12-07
1
-13
/
+11
*
clean a bit
UbitUmarov
2018-12-03
3
-70
/
+57
*
avoid a data copy
UbitUmarov
2018-12-03
2
-7
/
+9
*
avoid a data copy
UbitUmarov
2018-12-03
2
-1
/
+43
*
stats heap allocation rate can negative
UbitUmarov
2018-12-02
1
-10
/
+7
*
avoid a data copy
UbitUmarov
2018-12-02
1
-52
/
+60
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