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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Framework
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WearableCacheItem.cs
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Author
Age
Files
Lines
*
extent supported number of avatar textures/bakes/wearables, tell viewers abou...
UbitUmarov
2019-09-11
1
-27
/
+12
*
cosmetics
UbitUmarov
2019-08-02
1
-9
/
+3
*
now i can login on win .net4.8, but just a little drop on a large (broken) OS...
UbitUmarov
2019-07-30
1
-4
/
+7
*
Refactor asset handling as per Ubit's suggestion
Melanie Thielker
2017-02-01
1
-2
/
+2
*
Make negative asset caching actually work
Melanie Thielker
2017-01-30
1
-1
/
+2
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-3
/
+3
*
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is...
Melanie Thielker
2016-12-29
1
-2
/
+2
*
dont send baked textures assets, but send cache information
UbitUmarov
2014-10-26
1
-0
/
+4
*
*DANGER* make baked textures cross and make use of it * UNTESTED *
UbitUmarov
2014-08-14
1
-1
/
+59
*
update the max number of texture faces and wearables to current values.
UbitUmarov
2014-08-07
1
-2
/
+4
*
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
1
-1
/
+1
*
* This finishes the implementation of AgentCachedTexture. Requires the XBak...
teravus
2012-12-29
1
-0
/
+118
*
* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
2012-12-21
1
-0
/
+39