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path: root/OpenSim/Framework/TerrainData.cs (follow)
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* terrain replace double by floatUbitUmarov2019-11-121-4/+2
* minor cleanupUbitUmarov2019-02-151-1/+0
* give up on Lazy<T>UbitUmarov2019-01-211-1/+0
* remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov2019-01-211-118/+59
* cosmetics on terrain patchsUbitUmarov2019-01-201-13/+26
* cosmeticsUbitUmarov2019-01-201-11/+39
* store all terrain in Variable2DGzip formatUbitUmarov2016-09-171-1/+3
* minor clear. Use isTainted in is read clear formUbitUmarov2015-08-271-9/+8
* remove rest of ushort test codeUbitUmarov2015-08-251-94/+31
* change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-79/+162
* terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-30/+221
* change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-19/+19
* varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams2015-03-271-0/+464