Commit message (Expand) | Author | Age | Files | Lines | |
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* | terrain replace double by float | UbitUmarov | 2019-11-12 | 1 | -4/+2 |
* | minor cleanup | UbitUmarov | 2019-02-15 | 1 | -1/+0 |
* | give up on Lazy<T> | UbitUmarov | 2019-01-21 | 1 | -1/+0 |
* | remove terraindata abstraction layer, since we only have heightmap type | UbitUmarov | 2019-01-21 | 1 | -118/+59 |
* | cosmetics on terrain patchs | UbitUmarov | 2019-01-20 | 1 | -13/+26 |
* | cosmetics | UbitUmarov | 2019-01-20 | 1 | -11/+39 |
* | store all terrain in Variable2DGzip format | UbitUmarov | 2016-09-17 | 1 | -1/+3 |
* | minor clear. Use isTainted in is read clear form | UbitUmarov | 2015-08-27 | 1 | -9/+8 |
* | remove rest of ushort test code | UbitUmarov | 2015-08-25 | 1 | -94/+31 |
* | change terrain internal representation to float. ushort work with legal | UbitUmarov | 2015-08-25 | 1 | -79/+162 |
* | terrain stored as ushorts with gzip compression | UbitUmarov | 2015-08-25 | 1 | -30/+221 |
* | change internal representation of terrain from int to ushort. This will | UbitUmarov | 2015-08-24 | 1 | -19/+19 |
* | varregion: refactor use of 'double heightmap[,]' into references to new class... | Robert Adams | 2015-03-27 | 1 | -0/+464 |