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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Framework
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PriorityQueue.cs
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Author
Age
Files
Lines
*
a few changes on priority queues and their heap
UbitUmarov
2019-01-25
1
-36
/
+25
*
changes to objects updates prioritizing getting dust on my disk. Schemes redu...
UbitUmarov
2018-11-07
1
-52
/
+95
*
SimpleAngularDistance update prioritization scheme ameks no sense without ord...
UbitUmarov
2017-07-10
1
-0
/
+21
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-12
/
+12
*
several changes related to culling option
UbitUmarov
2016-08-07
1
-6
/
+6
*
Remove entities from updates queues on kill. Do it sync so enqueues after
UbitUmarov
2014-08-23
1
-0
/
+15
*
reserve updates priority queue 2 for attachments, send them by it on
UbitUmarov
2014-08-20
1
-1
/
+3
*
fix priorityQueue to correctly use the fairness counts starting at 8 for
UbitUmarov
2012-09-26
1
-10
/
+10
*
Revert "Stop messing order of updates, destroing the defined order of the sel...
Melanie
2012-03-21
1
-8
/
+3
*
Stop messing order of updates, destroing the defined order of the selected pr...
UbitUmarov
2012-03-21
1
-3
/
+8
*
minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-05-06
1
-1
/
+1
*
Fix a bug looping through the priority queues. This should fix the problem
Mic Bowman
2011-04-23
1
-2
/
+3
*
Added a second immediate queue to be used for the BestAvatar policy
Mic Bowman
2011-04-22
1
-17
/
+82
*
Various clean ups. Removed some debugging code. Added a new "show pqueues"
Mic Bowman
2011-04-22
1
-4
/
+3
*
Added an "immediate" queue to the priority queue. This is
Mic Bowman
2011-04-20
1
-0
/
+258