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path: root/OpenSim/Framework/PriorityQueue.cs (follow)
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* a few changes on priority queues and their heapUbitUmarov2019-01-251-36/+25
* changes to objects updates prioritizing getting dust on my disk. Schemes redu...UbitUmarov2018-11-071-52/+95
* SimpleAngularDistance update prioritization scheme ameks no sense without ord...UbitUmarov2017-07-101-0/+21
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-12/+12
* several changes related to culling optionUbitUmarov2016-08-071-6/+6
* Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-231-0/+15
* reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-201-1/+3
* fix priorityQueue to correctly use the fairness counts starting at 8 forUbitUmarov2012-09-261-10/+10
* Revert "Stop messing order of updates, destroing the defined order of the sel...Melanie2012-03-211-8/+3
* Stop messing order of updates, destroing the defined order of the selected pr...UbitUmarov2012-03-211-3/+8
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-05-061-1/+1
* Fix a bug looping through the priority queues. This should fix the problemMic Bowman2011-04-231-2/+3
* Added a second immediate queue to be used for the BestAvatar policyMic Bowman2011-04-221-17/+82
* Various clean ups. Removed some debugging code. Added a new "show pqueues"Mic Bowman2011-04-221-4/+3
* Added an "immediate" queue to the priority queue. This isMic Bowman2011-04-201-0/+258