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My fork of OpenSim for IG and DG, called SledjChisl.
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PacketPool.cs
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*
Implement proper persistence of the following prim properties:
Melanie Thielker
2008-09-08
1
-0
/
+4
*
* minor: just minor doc and tidy up
Justin Clarke Casey
2008-09-07
1
-0
/
+4
*
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
2008-09-06
1
-5
/
+7
*
Patch #9160
Melanie Thielker
2008-08-08
1
-40
/
+1
*
More formatting cleanup.
Jeff Ames
2008-05-14
1
-1
/
+1
*
Formatting cleanup.
Jeff Ames
2008-05-14
1
-1
/
+1
*
* Breaking all the code, breaking all the code..!
Adam Frisby
2008-05-01
1
-2
/
+2
*
* Spring cleaning.
Adam Frisby
2008-04-29
1
-39
/
+37
*
* Optimised using statements and namespace references across entire project (...
Adam Frisby
2008-04-21
1
-7
/
+8
*
Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the pac...
MW
2008-03-20
1
-1
/
+2
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-10
/
+10
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-26
/
+26
*
* Removed more compiler warnings, dead code, etc.
Adam Frisby
2008-03-05
1
-0
/
+2
*
Merged 3Di code that provides scene and avatar serialization, and plugin supp...
Johan Berntsson
2008-03-04
1
-43
/
+61
*
Whitespace cleanup.
Jeff Ames
2008-01-10
1
-3
/
+3
*
Packet recycling has been temporarily disabled to avoid the performance probl...
Johan Berntsson
2008-01-03
1
-0
/
+5
*
Fixed buffer overrun bug in ZeroDecodeCommand
Johan Berntsson
2008-01-02
1
-2
/
+23
*
* Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal...
lbsa71
2008-01-02
1
-1
/
+2
*
Patch from Johan: LibSL updated to the latest revision (1568) and all packets...
Adam Johnson
2007-12-28
1
-0
/
+131