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path: root/OpenSim/Framework/MapAndArray.cs (follow)
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* a few more changes to texturesentry handling on libomv and osUbitUmarov2019-01-141-0/+2
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* more changes on scenegraph etcUbitUmarov2019-01-061-19/+9
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* change mapandarray array update timeUbitUmarov2019-01-061-21/+25
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-6/+6
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* Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurlimanJustin Clark-Casey (justincc)2010-09-181-2/+3
| | | | Though this is actually thread-safe on .net 4.0 and mono today, the .net sdk states that Dictionary instance members are not guaranteed thread-safe
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-0/+188
MapAndArray collection