Commit message (Collapse) | Author | Age | Files | Lines | |
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* | a few more changes to texturesentry handling on libomv and os | UbitUmarov | 2019-01-14 | 1 | -0/+2 |
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* | more changes on scenegraph etc | UbitUmarov | 2019-01-06 | 1 | -19/+9 |
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* | change mapandarray array update time | UbitUmarov | 2019-01-06 | 1 | -21/+25 |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -6/+6 |
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* | Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman | Justin Clark-Casey (justincc) | 2010-09-18 | 1 | -2/+3 |
| | | | | Though this is actually thread-safe on .net 4.0 and mono today, the .net sdk states that Dictionary instance members are not guaranteed thread-safe | ||||
* | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 1 | -0/+188 |
MapAndArray collection |