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path: root/OpenSim/Framework/MapAndArray.cs (follow)
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* a few more changes to texturesentry handling on libomv and osUbitUmarov2019-01-141-0/+2
* more changes on scenegraph etcUbitUmarov2019-01-061-19/+9
* change mapandarray array update timeUbitUmarov2019-01-061-21/+25
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-6/+6
* Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurlimanJustin Clark-Casey (justincc)2010-09-181-2/+3
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-0/+188