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path: root/OpenSim/Framework/Console/ConsoleUtil.cs (follow)
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* Remove useless executable bit that Windows adds.onefang2020-09-091-0/+0
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* remove some useless NULL argumentsUbitUmarov2019-10-221-10/+10
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* Massive console refactor. Greatly simplify interface.Melanie2019-08-201-10/+10
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-11/+11
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* Add a "debug scene set child-repri <double>" command that allows child ↵Justin Clark-Casey (justincc)2014-07-291-2/+42
| | | | | | | | reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
* minor: Use Vector2.Zero constant and only set in condition branch where it ↵Justin Clark-Casey (justincc)2014-04-301-1/+2
| | | | was missing in TryParseConsole2DVector(). xbuild still compiles.
* Assign value to 'vector' to fix building under xbuild and MonodevelopBlueWall2014-04-301-0/+1
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* Add "terrain show" console command which outputs terrain height for a given ↵Justin Clark-Casey (justincc)2014-04-301-13/+65
| | | | | | region co-ordinate. For debug purposes.
* Make it possible to disconnected a specified number of bots via the pCampbot ↵Justin Clark-Casey (justincc)2013-08-191-2/+27
| | | | | | | console command "disconnect [<n>]" Bots disconnected are ascending from last in numeric order. Temporarily no way to reconnect bots.
* Make it possible to switch whether we serialize osd requests per endpoint or ↵Justin Clark-Casey (justincc)2013-08-051-1/+21
| | | | | | not, either via config (SerializeOSDRequests in [Network]) or via the "debug comms set" console command. For debug purposes to assess what impact this has on network response in a heavy test environment.
* Correct mistake in parsing 'show object pos' and similar pos commands where ↵Justin Clark-Casey (justincc)2013-02-201-4/+4
| | | | | | the 'to' text would be treat as the end vector rather than discarded. Before this, the commands still work but the help text is wrong - one has to leave out the 'to' in stating the vectors
* Add "debug script log" command to allow setting a numeric debug level on ↵Justin Clark-Casey (justincc)2012-12-121-4/+24
| | | | | | | individual IScriptInstances for debugging purposes. Current, state changes and event fires can be logged for individual scripts. See command help for more details.
* Allow "show object", "show part", "dump object" and "delete object" to ↵Justin Clark-Casey (justincc)2012-10-241-2/+56
| | | | | | accept a local ID as well as a UUID. This means that the sub-commands are now id rather than uuid, e.g. show object id
* Get "save oar" and "save iar" to tell you in a more friendly manner if the ↵Justin Clark-Casey (justincc)2012-10-241-0/+19
| | | | | | filename to save already exists, rather than exception throwing. Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
* Add "dump object uuid" console command. This allows any object in the scene ↵Justin Clark-Casey (justincc)2012-10-241-91/+115
| | | | to be serialized and dumped to XML for debug purposes.
* minor: Move co-ordinate related help to object commands to common ↵Justin Clark-Casey (justincc)2012-10-241-0/+17
| | | | ConsoleUtil.CoordHelp
* Add "delete object pos <start-coord> to <end-coord>" console command.Justin Clark-Casey (justincc)2012-10-101-2/+2
| | | | | This allows one to delete objects within a certain volume. See help on console for more details.
* Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 ↵Justin Clark-Casey (justincc)2012-10-051-0/+3
| | | | but not mono 2.10.9
* Add missing ConsoleUtil from last commitJustin Clark-Casey (justincc)2012-10-051-0/+111