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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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LibraryRootFolder.cs
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*
* Added prototypical AvatarFactory module interface to load avatar parameters
lbsa71
2007-10-26
1
-5
/
+5
*
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
2007-10-15
1
-0
/
+28
*
== The "right name and place" commit ==
lbsa71
2007-10-05
1
-1
/
+1
*
Can now turn on/off server side permission checking (on prim editing etc) fro...
MW
2007-08-21
1
-0
/
+4
*
Deleted some unused code.
MW
2007-08-13
1
-17
/
+0
*
Added checks to the last commit to make sure the xml files exist before it tr...
MW
2007-08-08
1
-2
/
+5
*
The startup set of assets in the local asset server can now be set from a xml...
MW
2007-08-08
1
-3
/
+42
*
a couple of changes in the new Sceneobject classes, just committing so things...
MW
2007-08-07
1
-3
/
+1
*
Should now have version 0.1 of our new ruth default avatar. At the moment, yo...
MW
2007-07-27
1
-9
/
+40
*
A few changes so that the number of warnings is less but without deleting eve...
MW
2007-07-27
1
-1
/
+1
*
More work on inventory and opensim library.
MW
2007-07-26
1
-10
/
+52
*
Added the default shape to the OpenSim library. Now need to get the new ruth ...
MW
2007-07-25
1
-11
/
+39
*
Start of the OpenSim library , for now only contains a few textures.
MW
2007-07-25
1
-0
/
+89